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World of Extant is a fantasy roleplaying game based on an original design! We are new and excited to share in a the collaborative story-writing experience that is roleplay with tho

[MUSH]
June 18, 2019
Original codebase from 2001! Looking for old school players!

[Rom]
June 04, 2019
Once AfterHours, online since 1991, pretty lonely here now

[LP] 2.4.5 style from the 1992 snap
June 03, 2019
Medina is an easy going & easy to learn MUD. 1st MUD full translated to Spanish (some content in Catalan). Loyal to the spirit of its founding in 1995. Good dealing with players.

[Merc] 2.2
June 02, 2019
How would a world of humans truly react to discovering the alien and superhuman is all around them?

[MUSH] PennMUSH 1.8.7p0
June 02, 2019
The Federation once again stands on the brink. Does a group of cadets have what it takes to save it?

[MUSH]
May 30, 2019
Welcome to the Realms of MaDDness Come and join us New and unique areas with a few revamped stock areas. We have extended races. We have new and extended class selections....

[Ack!mud] Modified
June 19, 2019
May 8th - 2 new areas. May 11th - 1 new area. June 5th - 1 new area. We now have a playable evil start city, and evil races. And a...

[TBA] Heavily modified
June 17, 2019
RIP AND TEAR XENO GUTS.

[Circlemud] LexiMUD
June 16, 2019
CamelotMUD. Explore. Joust. Repeat.

[Custom] Custom codes, objects, mob
June 12, 2019
Infinite adventure, decades of custom development, totally free, no pwipes!

[Dikumud] Original / HEAVILY modifi
June 09, 2019
Online and welcoming adventurers since 1994 Aldebaran is a fantasy MUD based in the medieval time period. Recently upgraded to...

[LP] own lib
June 09, 2019
Player Empire System (Materials, Town, Army, Nation), Wilderness meshed with Empire system. 5 Tier Multiclassing, Custom World, Mix of Godwars-Rot-Rom, Sphere power system, Almost

[GodWars] Merc Godwars Dystopia 1.4
June 08, 2019
Chaos is back, with a new administration. Come join us, as we improve the Chaos code, and bring back a place that people were upset about when it shut down. Lately...

[Merc] Heavily Modified
June 04, 2019
Dragonball Evolution is the longest running DBZ MUD online with 17 races, 7 planets and a loyal playerbase.

[Circlemud] DBX modified for 17+ ye
May 28, 2019
Recent Mud Reviews and Comments -- Search TMC Reviews
MozartMud -- Mud Review posted by Asiel
Posted on Thu 20 Jun 2019 06:18:11 PM MST / 0 comments
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I have played Mozart for over 20 years as well as worked as an admin since 2006. We're currently undergoing a massive change to our code bringing it from 32bit to 64bit As well as giving it a bit of a face-lift. During this time the mud has been temporarily left unavailable. Soon we will open our doors once again and hope to see many new faces join us. If you have tried to connect and had no luck this would be why. I, and the other admins and player-base are in constant communication and look forward to seeing you there.


Asteria -- Mud Review posted by Astrum
Posted on Mon 17 Jun 2019 09:24:48 PM MST / 0 comments
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I can’t remember the last time I was truly “hooked” on a MUD, but it was probably 10+ years ago. I was fairly involved in one of the various IRE games, where I met the person who would become my best friend in both virtual worlds and the real one.

In time, we grew older and moved on to other games. He has since passed, and I heavily associate my loving memory of him with MUDs. Perhaps this is why I’ve never felt quite “at home” again in any of the wonderful lands of text-only adventure that I’ve played since.

That is… until now. I semi-recently discovered Asteria, which I fully believe would have had my friend’s stamp of approval. Today I would like to present to you a review of this world, and while my general conclusion is likely already clear—it’s good, go try it—I will be attempting to temporarily shed my “nostalgia goggles” to give you a fair and honest assessment of this game.

I would also like to note that, other than my in-game character, I have no personal, public, or financial associations with Asteria (the latter of which would be impossible anyway as the game is free). I’m putting this disclaimer here because, quite frankly, this is a very positive review. What can I say? I love the game.

Let’s start by taking a look at the world and the people behind it:

A Two-Man Vision: Introducing the World of Asteria

Asteria has been developed by only two people. If memory serves correctly, I believe they started working together on the project in 2015. You have Greg, the coder, and Arcades, the writer and builder. Considering the size and scope of Asteria, what these two people have managed to pull together in such a short amount of time is very, very impressive.

The IRE influences are obvious but not overbearing; Asteria presents itself not as a clone but as a distillation of ideas from many different MUDs. Despite being just a baby in MUD-years (beta ended in 2018) this results in a game that feels polished far beyond its years. I believe that the staff have managed to separate the proverbial wheat from the chaff and in doing so have created a game that just feels genuinely fun to play.

Asteria is a high fantasy/medieval setting and most of the usual tropes thereof are present: newbies begin their lives in a peaceful village of Half-Elves where they can almost immediately begin slaughtering the local wildlife for experience points. There’s a city of Elves who study magic, a “bad” city with a corrupt and arguably totalitarian military, and a band of shamanistic wanderers and forest-dwellers without allegiances to anyone.

That is, of course, a gross oversimplification. Despite the tropes, nothing feels terribly cookie-cutter, thanks to the substantial amount of lore-building that has already been done. For example, one of my favorite in-game books tells the rich origin story of the three original founders of Asteria’s version of the mafia—a family of vampires, liches, thieves, and other ne’er-do-wells. There are many of such books already in the game, and the staff will happily publish any lore-friendly books players wish to submit.

Which brings me to my next topic...

Staff & Playerbase

The levels of staff involvement, professionalism, and perhaps most importantly passion are off the charts. Arcades and Greg clearly care not only a great deal about the world that they’ve created, but the people living in it. Unlike so many other MUDs, I haven’t seen an ounce of favoritism, drama, or infighting. From what I’ve seen thus far, Asteria appears to be a level playing field for everyone.

Since I started, the playerbase has shown signs of growth. Usually I see 5-10 people online at a time, and I believe that if Asteria gets enough exposure, this number will only continue to grow. The playerbase is generally respectful, willing to help new players, and groups are starting to form more and more often, which has been an absolute blast.

Roleplaying: Highly Encouraged, Never Required

Asteria is a roleplaying encouraged MUD. This means that while you don’t have to roleplay, you are encouraged to do so outside of the general OOC chat channel. Nearly all other players I’ve encountered have been willing to roleplay, even if it’s just a simple interaction asking where to find a certain shop or quest-giver—no long speeches and overly-detailed emotes required.

Aside from just being fun, roleplay can gain characters certain cosmetic/fun benefits. For example, does your character have a reason to have a unique sword? The staff are willing to put it in the game for you, including with unique attack messages and other fun things. Note that items of this nature aren’t better statistically than other level-appropriate items that might be found in the game by non-roleplayers. It’s just there to add fun and a little more richness to the world.

The staff recently brought on a volunteer player to act as RP coordinator. This person is there to help facilitate player-ran roleplaying events, with all the fun stuff like global messages/narration seen by everyone online, animating NPCs, and so on.

As a final note, it’s worth mentioning that Arcades and Greg have intended Asteria to be shaped just as much by the playerbase as it has by them. At the time of this writing, certain things have only vague or little amounts of information available—such as the inner workings of a guild, or the detailed history of a city. This is on purpose: players are encouraged to craft these histories, cultures, and practices themselves.

Races & Guilds

Asteria has nine playable races, all of which you’re likely familiar with, and all of which are available at the time of character creation. You can read about the Asterian races on the wiki. (Side note: I asked Greg and a “real” website is planned).

There are four guilds in the game, which you can also read about on the wiki. None of the guilds are race-locked and all different styles of play can find viability in each of the guilds (though of course magic-only users will lean toward the University of Arcana and melee-only users will lean toward the Army of Rhojidan).

Each guild is planned to have a player Guildmaster to help craft the lore/culture of the guild and assist in coordinating RP events. At the time of this writing, only one GM slot has been filled at the University of Arcana (by me, actually, so if you like to sling spells come and say hi to Astrum in-game). As I understand it, the ultimate goal is to have the player GMs interact with the RP coordinator to create exciting stories that keep people involved and invested in their character’s personal storyline, city, guild, etc. Again, this isn’t required.

Crafting & Skills

Crafting is possible in Asteria and what you can do is determined by the guild that you join. Players have access to three different kinds: scribing, alchemy, and ritual tattooing. Scribing allows spellcasters to create scrolls that can be read by themselves or others at a later time to temporarily learn how to cast all but the most powerful spells. Alchemy is for potion making, and tattoos offer little stat-boosts or abilities quite similar to what you might have seen in the IRE games (except these tattoos don’t fade).

If you’re looking for a deep crafting system with a ton of things to make and hundreds of different ingredients to mix and match, you won’t (currently) find that in Asteria. I would call the current crafts available “robust but simple.” As to whether this is good or bad is likely a matter of personal preference.

Skills, on the other hand, you will find a lot of. Since Asteria is classless, you’re given complete freedom to mix and match whatever skills you want. While there are far too many skills to discuss in detail, I can say quite confidently that if you want to create, say, a “paladin” style Dwarven warrior who blends healing magic with the might of his axe, you can do that. Or a dual-wielding, backstabbing “rogue” with a penchant for theft. Or an Elven “ranger” who’s great with a bow and has a couple of animal companions. Or a “glass cannon” magic user hurling out fireballs the size of a house (that’s me).

I could go on and on. Needless to say, the classless skill system is, in my opinion, one of the most fun aspects of the game. Furthermore, you’re never truly “locked in” to your decisions. Until level 30, players can reset their skills for free. After level 30, players have to use a special potion and pay for training again—so while it would certainly lighten your character’s coinpurse, you can always redo your build if you’re truly displeased with it. As far as I know, the only permanent decisions in the game are your choice of race and guild.

The Quests (So Many Quests)

I’ll just put it this way: if you like to do quests in MUDs, Asteria will pretty much be heaven for you. I believe at the time of this writing there are somewhere around 1,000 quests in the game. Some of them are pretty much what you would expect: “kill 20 of these monsters here” and “bring me 5 of these widgets”.

However, and this is a big however, at least for me, some of the quest chains are really, really fun and well written. I don’t want to spoil anything here, but I will say that around level 30 players can start a quest chain that involves the disappearance of a certain NPC. Personally, I found the storyline riveting and I was glued to my chair well past the point at which I should have gone to bed.

That’s just one of many examples of great quest writing in the game. There are a few other ones that I’ve done that really stand out to me, but as tempting as it is to start talking about how cool this was or wow that surprised me, I genuinely don’t want to spoil anything so that people can have as much fun as I did “going in blind.”

Wrapping Things Up

So, this has been a crazy long review. Here’s the bottom line: if you’ve ever wanted to “get in on the ground floor” of something great, all I can say is that now is your chance to do so with Asteria.

I really hope you come and join us. If you do, say hi to Astrum. I’m usually hiding out somewhere in the University of Arcana, or doing quests, or brewing up potions, or out monster hunting… because I’m finally home again.


Common Descent MUSH -- Mud Review posted by Kit
Posted on Fri 07 Jun 2019 11:14:35 PM MST / 0 comments
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This is an absolutely wonderful SuperHero based Mush. The people are friendly and inclusive. The plot arcs are fun. The player driven plots are also a blast. They allow freedom to run your own thing, one time or larger arcs. There are a wide variety of Feature Characters and Original Characters to interact with. There are also plenty untaken ones to play.


Penultimate Destination -- Mud Review posted by Jonas
Posted on Wed 05 Jun 2019 03:11:13 AM MST / 0 comments
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This place has issues.

First I should mention that the game itself began when Shangrila MUX banned all characters who appeared to be under 16 years of age in an effort to purge itself of a rather nasty pedophile crowd. Those affected sought refuge at a couple of other games before Penultimate Destination opportunistically opened its doors with the boast that ALL were welcome. This will be immediately obvious to anyone spending any amount of time there.

The pedophile crowd is thriving there. While the staff of the game claim that they restrict this group to the hardcore chat channels it is seldom that they actually enforce this. Child characters (referred to as "lolis" to attempt a cute spin on a reprehensible practice) will often feature explicit artwork of underaged characters in their +finger profiles, some as young as 6 years old. That's right, you can find people openly showcasing artwork featuring 6 year old girls with their prepubescent vaginas on display. If you remark on that then you are accused of "kinkshaming" and insulted until you drop the matter. These characters are said to be forbidden from explicit activity in the general chat channel yet they get away with it more often than not due to a lack of effective moderation on the game.

Another point of concern is that the game's lack of enforced rules has attracted a large crowd of militiant heterophobes. Many characters openly display gay pride, trans pride, adverb of the week pride flags in general chat and do not hesitate to insult heterosexual or "cis" characters or players, calling them boring or disgusting. Such talk is encouraged by the players and the staff do nothing to put a stop to the bigotry. On the other hand it was only last month that a player was disciplined for saying that they did not want their female RP partners to have a penis. This was somehow seen as "hate speech" and the more militiant players in chat were permitted to attack this player without staff intervention.

The game appears to only have one moderator active in chat channels which may explain their lack of presence. You will find this to be a good thing as this moderator Haigha is extremely combative and often more disruptive than the problems they unidle to solve, openly demanding respect and using threats and ugliness to attempt to silence those they find to be offensive. They have a chip on their shoulder and they are not afraid to go after anyone who runs afoul of their arbitrary set of rules for the given day.

Another matter I found curious was their lack of many coding mainstays to be found on similar games. This was explained to me as their coder Glass being somewhat new to coding and "borrowing" code from many other places to cobble together in an attempt to reach their goals. I do not know if this is true or not but it is suspicious that even the most common object attributes are set to invisible. The average player is forced to resort to complicated methods of obtaining information that is right out in the open on other games. There is something there that they do not want us seeing.

The worst part about all of these problems is that the game doesn't offer any reason to put up with them. You may look at the activity levels and think that this is a busy game but it is actually little more than a series of active chat channels. Gridplay is essentially nonexistent and any RP done here will only be found by making arrangements to meet someone in advance.

That is about all I have to say for now. I felt compelled to finally quit after hearing a staff member make a thinly veiled threat to a player who spoke of writing a negative review, "I wouldn't do that if I were you", and have since encountered other former players who have been sharing logs and stories of their own disturbing experiences with this game. One of them spoke of assembling an Encyclopedia Dramatica entry on the game with these resources so you can check there soon if you would like to learn more.

If you really need an adult themed game I suggest Shangrila MUX for now. yes they banned characters under the age of 16 but as the people of Penultimate Destination go to show it is sometimes a very good thing to have the line drawn somewhere.


Champions MUSH -- Mud Review posted by Thomas
Posted on Tue 04 Jun 2019 06:54:09 PM MST / 0 comments
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So, this game uses the HERO System. It's fairly complicated as a system. No books are provided, but they have their House Rules on their website.

The players themselves tend to be pretty nice. There is a small player base however.

However, the Staff in some cases are not.

I recently tried to rejoin and was told to "stick to American comic books" among other things and one Staffer started griping whenever I tried to make a Brick with some martial arts on it. Apparently whatever fit in their "vision" of things was not something they were happy with.

As far as the setting and types of characters, it has a good vision otherwise. You will easily notice the comparisons to others. From Captain America to Captain Marvel, Thor, and others. Their in-character grid is a good medium size.

I will say again that if you can get past the Staffers, it's a good place to hang out and to play at mostly.


Asteria -- Mud Review posted by Ekkiron
Posted on Sat 01 Jun 2019 01:58:33 PM MST / 0 comments
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When I first logged into Asteria it was because of the note that it was in Beta and I seek out Beta muds because my favorite thing to do is Build. While that wasn't an opportunity available, I was amazed by the feeling of nostalgia that this mud brought back.

I am an old soul so nostalgia is a HUGE thing for me and if you're as old as I am and remember the olden day Muds this is definitely a place to check out.

If you are newer to the Mud universe, I also DEFINITELY suggest giving this Mud a try. The delivery of the battle system, quest system and skill system is unique and after you play for even an a half hour, you will see why I am raving about it.

Often times you can be left feeling like even though a Mud is running and asking for new players, the people in control or who own it care very little for making anything new or even trying to give you something unique because of the age of Muds and how much of a niche Muds are. And if they care there are often so many restrictions and outdated limitations that cause players to choose a totally of 3 out of 12 offered races because their stats are the best or the design of the skill system forces players to level-sit or quest-sit at low levels. I get very sad when a Mud doesn't want to create anything new for its players just because of the age of Muds and how niche the genre is.

Asteria feels like the opposite, for me at least. I can feel the passion and care that the Immortals and Owner place into their work and how much they have listened and taken into account, all the player feedback over the decades to offer you the way to play how YOU want to play. I no longer feel the pressure of making sure my character has perfectly picked the correct stats or the perfect race or skills in the right order because you can redo it all at any time! This gives you ultimate control over the progression of your character and the style and feel of fighting you desire.

Come say hi and lets make this adventure as grand as we can!


Sindome -- Mud Review posted by Supermarket
Posted on Thu 30 May 2019 06:35:45 PM MST / 0 comments
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Update to earlier review - The players in this community should be policed a bit more on their level of toxicity. Staff does a good job and there are still players who don't dogpile and attack people blindly when they don't understand a situation, but the players who do partake in this are the loudest and get their behavior from former examples of equally toxic people.

As an example, I recently declined to tell the community part of the reason I left not long ago, only relaying how my grief was triggered over someone departing suddenly (which can put you through the motions of when you lose someone irl). When I decided to disclose the other part of the story, which was more personal and embarrassing, some players immediately accused me of using a dead person's memory to garner sympathy.

Let's just unpack that for a second. I know some people see that sort of accusation on soap operas, but just.. think about that. You mean to tell me that somebody you talked to and roleplayed with is also someone you immediately will accuse of manipulating their dead *friend* like that? Really? This is the logic you're rolling with?

This didn't stop until that particular thread on SD's forum was deleted. But by then, the people who said this to me hadn't even bothered to apologize, they just kept piling on and attacking until there was no longer a thread for them to post in.

You know who the last person like that was? A person who used to yell at newbies to "FOIC" until others parroted her, someone who bullied people in the ooc channel, and now the spirit of this mean sort of behavior is continuing on. Mean-spirited memes that are meta posted in threads, that admins have to intercede more frequently to put the kibosh on. The meme thread didn't used to be like that. It was about just laughing at general, non-specific things. Now folks are trying to turn it into a circlejerk. That's not what Sindome is supposed to be about.

This isn't going to stop until the community is in real trouble again. Recently it was getting better, everyone pulling their weight to make it so. Please do not undo what has been done. I can't possibly return because it's hard to forgive what was said right now, but in the least I can warn about that.

The question is, do the loudest and worst people in the room want to stop themselves before it's too late?


Star Conquest -- Mud Review posted by Omelet
Posted on Sat 25 May 2019 11:16:32 PM MST / 1 comment
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Star Conquest is primarily a roleplaying game, but it happens to have amazing mechanics to back it all up. The story is an amazing one that spans many years. Much of the background details are available online (including the help files), and a lot more con be gained by roleplaying to learn about more of the theme than you ever dreamed existed. Roleplay is well-rewarded in the game, even more than mechanical prowess. It's no hack and slash, but it keeps those elements for variety. Staff is friendly (as long as you're friendly to them) and helpful. There's a mentor system for new players and all players are very willing to help someone new. There's almost always something happening in the game, one major plot or another, as well as several minor ones. Whether roleplaying to affect the broader arc of the game is your style, or roleplaying interpersonal situations is your style, you'll be happy there. The mechanics are also top notch, allowing for more grindy type players. There are three factions (alliances) immediately available to new players, one that's only open to those who have shown their knowledge of the theme through their roleplay, and one that occasionally accepts temporary player membership. Each has its own distinct style (or be a trendsetter).

Common complaints I've heard often have to do with staff reacting to people who think they can act like children and be accommodated. If you want your hand held to the point someone creates your character for you, Star Conquest is not for you. If you like to be creative within the theme, you'll likely thrive.


Comment posted on Sat 25 May 2019 11:16:32 PM MST by Vulpine Adversary:
     

"Common complaints I've heard often have to do with staff reacting to people who think they can act like children and be accommodated."

Vague, nonspecific, painfully clearly passed directly down from almighty staff. No matter what, refusing to labor under the thumb of disdainful hosts is not acting like children. There is a reason the way hosts treat players is a common complaint. If several unrelated parties are expressing the same concerns over the course of several years, there may be a reason for it.

That said, I am glad you seem to be enjoying yourself. Just had to comment as I found that bit a little silly.

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Rankings Last Generated: Thu 20 Jun 2019 09:16:59 PM MST
Mud Connector Top 20 Mud Rankings
1. Aardwolf 2925 votes (751T/2388H)
2. Sindome 2045 votes (478T/1871H)
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8. BatMUD 1227 votes (339T/1023H)
9. Legends of the Jedi 1024 votes (351T/1017H)
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Rankings Last Generated: Thu 20 Jun 2019 09:16:59 PM MST