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TMC Reviews: Dark Waters 2 [Pirate Wars]
TMC Reviewer: Jennifer Haeffner
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Mud Theme
Based on an island world devastated by nuclear war and
struggling to bring itself back up to a technological
standard, Dark Waters has a firm theme on which to
ground itself. However, it falls far short of
the actualization of this theme.
While the theme of this mud is science fiction, the
reality of this mud seems to be a blend of fantasy and
science fiction. Though the skills and areas are all
definitively science-fiction, the races that you have
to choose from are fantasy based (i.e. dragon, faerie,
troglodyte, etc.), and some races are even given
"magic", spells with which they can affect the world.
The players form into clans such as Blackhawk, Teltek,
Federated, etc., that are designed to promote the
science fiction theme, but in reality do little other
than form gathering spots for players and provide them
with technology and an excuse for
pkill.
All in all, the theme of this mud is lacking. The
storyline provides a focus, but few of the players
avail themselves of it.
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Mud Atmosphere
This mud is generally a friendly place, though the
players tend to be more than usually immature. There
is a very small player base on this mud, the average
being three to four players and perhaps an admin.
The max I saw at any one time was eight players and
two admins, and I would often log in to find myself
the only one on.
This is not a terribly newbie-friendly mud. While
some players do attempt to help others, to the best of
their ability, it is common, and apparently
sanctioned, for players to demand money, favors, and
other compensation for even so small of a thing as
information pertaining to where the trainers are.
Many players also feel that it is acceptable to
publically insult other players and to freely curse on
public channels. While this is not necessarily a
negative aspect, it should definitely be taken into
consideration for those who do not wish to encounter
this type of thing on a mud.
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Mud World
Dark Waters is a very small mud, with perhaps less
than 1000 rooms, all told. With eleven regions, and
ten attainable islands, this mud has definite room for
expansion. The islands mainly consist of one small
town and perhaps a small region outside the town to
explore. Once one reaches a certain level of
competency, there is really very little to
do or see, and the player is forced to return to the
same regions again and again in order to advance.
As well, Dark Waters is lacking in interaction and
imagination. The same town theme is repeated over and
over throughout the islands, almost without exception.
There are very few mobs with which to interact, and
objects are very lacking. It is possible, with an
engineer, to create objects, but these, again, consist
of the same items repeated over and over again, albeit
with unique names as the engineer decides.
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Additional Comments
The admin staff on this mud is small and rarely seen.
On the few occasions when an admin is seen, they are
friendly, mature, and willing to help out to the best
of their ability.
This is not a heavily modified SWR. Players are
warned when they create that this mud is in
'beta-testing', and in my estimation, will need a
great deal more work put into it to become a unique
place to play. It is far too easy to max your
abilities and levels in this mud. It took only 8
hours of playing to max engineering skills, and the
others seem
as easily obtainable. Within two weeks I had maxxed
95% of my skills and professions, and was already
leading a clan. The only obstacle encountered on
this mud seems to be the lack of regions and islands
on which to find funding and areas to practice skills
in.
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Summary
With some work, this could become an enjoyable game.
As it stands right now, it requires a great deal of
time, coding and building to become an average mud.
The positives are the admin staff, who are always
polite and helpful, and a solid code base that rarely
seems to crash. The negatives are an immature player
base, far too easily obtainable skills and levels, and
a very small world upon which to play.
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