Legend is a vast world full of in-depth quests, storyline, adventures,
and areas. It is easy to become addicted once you get the hang of
it. However, contrary to what other reviews have stated this mud is
not newbie-friendly. There are very few who will actually sit down
with a newbie and explain how things work in this particular mud;
most will just power-level the newbie. Once powerlevelled, this
character is useless. The player doesn't even know how to transport
from one area to the next because someone else was holding their hand
the whole time. This aspect of the player-base does not let it be
appreciated that this game has amazing acts, descriptions, and twists
and turns.
This mud is also very Group reliant, meaning, if you want
to gain lots of experience or get a nice piece of equipment, you must
gather characters of all classes (tank, druid, mage, sniper, etc).
There are level restrictions on certain areas, which is understandable
so the newbies don't kill themselves poking pirates or sidhes.
However, if you don't know anyone it is extremely difficult to
advance in this game.
Much of the immortal staff is corrupt and have been disciplined
many times for taking advantage of the commands they are given. Ask
them this, and they will deny it. Immortals would run games
(flaghunts, trivias, etc.) on a regular basis, and now they give the
impression that they do not want to be bothered with it. People
wishing to become Immortals are usually not accepted because of the
tangled political system within the Immortal-player base.
In closing, this mud is for advanced players only. You must make a
serious impression on others to be recognized, but not so serious to
get you warned (which is also easy to gain in this mud). Over the
years, Legend has been downgraded. They've changed the mud from
good to worse, and if you are willing to adapt to that, then feel
free to play.
Post a comment
Comment posted on Thu Sep 25 12:10:53 2003 by Trinity:
Just a few counterpoints, if you will.
1 - New players who actually care to learn about the mud will not
allow themselves to be power-levelled and left completely naive to
the intricacies of the virtual world. Certainly, there are players
who (unfortunately) create such 'useless characters.' However, I am
absolutely confident that there are more than a few players who would
be happy to sit down and explain the mud to anyone who cares to
listen. Case in point: just recently there has been a resurgence in
the New Player Helpers (a clan dedicated to...you guessed
it...helping new players.) I suggest that any new player with a
desire to learn the mud seek out these folks...easily identified by
the letters 'NPH' in their titles.)
2 - Yes. If you don't know anyone it is extremely difficult to
advance in the game. This is because Legend promotes...gasp...player
interaction! Roleplay! Socializing! Holy majole! The horror!
Suggestion: meet other players. They're everywhere (if you are having
difficulty finding other players...please see the bit about New
Player Helpers in the preceeding paragraph.) Isn't it extremely
difficult to advance in real life if you don't know anyone? But I
digress.
3 - I wish that I could disagree with the idea that the immortal-
player base is a tangled political system...but I can't. Does this
detract from your mudding experience? No. Unless you were looking to
become an immortal...in which case in might be a good idea to make a
good impression and learn said political system. Learn it well. I
mean, isn't that how it works with most jobs? In the end, though,
players who are on Legend to enjoy playing will not be affected by
the immortal staff. Or rather, do not have to be affected. Don't
break any rules. Don't provoke them. Don't expect immortal run
games...just be pleasantly surprised when you get them. And try to
ignore the whining and woe is me and power-trip rants of some of the
less valuable immortals...you should be fine.
4 - Legend is not for advanced players only. It was my first mud
nearly 10 years ago. And though I have strayed and returned and
strayed, etc...I can assure you that this mud is well-worth the time
of any player, novice or expert. The writing is superb, the unique
acts system is tremendous, there are myriad quests (ranging from
simple to exceedingly complex), and there are both players and
immortals who are willing to help you.
Comment posted on Thu Sep 25 09:30:18 2003 by Masha Corlan:
I do have a few things to point out to Leigh, as well as
to any others who read her scathing and misinformed review
of LegendMUD. No, I'm not on the immortal staff, but I
am a player, which I believe gives me a somewhat
valid place to put my responses.
Now, onto my point...
Leigh talks about how newbies can be easily powerlevelled.
This is true, if the newbie is just plain lazy and not
willing to learn. Not everyone on LegendMUD likes to
see a high-level newbie who cannot get from the Sherwood
Forest to the Royal Stag Inn (which is only 4 rooms
away at best). I, for one, and a few others I know,
will only powerlevel a new character of a friend that
I've known for a while, not a complete newbie.
Second, Leigh's point on the MUD being group reliant.
I have to strongly disagree on this. Not all pieces
of equipment or levels of experience are based on
having a group. I remember spending the first
twenty-five levels on my own getting experience
and low-level gear. Yes, if you want to have fun,
you group up with people. You can learn some of
their wisdom and tips on how to make Legend easier,
but you have to go out and try to make a friend,
now whine on a public channel first.
On Leigh's third paragraph about corrupt Immortal
Staff, I have to disagree yet again. It is true
that I've had my run-in with the staff, and they
have done a good job policing me, as well as others,
when we were at our worse. As for the running of
games, there is the point to be made that players
abused these games, hence Immortal Staff unwilling
to want to run them as often. Those who are applying
for Imm Staff are not 'caught up in a tangled
political system'. Yes, they are voted upon, but
they are chosen based on acceptability amongst the
staff and amongst the player base.
In closing, LegendMUD is not just for advanced
players. New players are always welcome. Once a
new player reads the rules and understands them,
things can go on nicely for them. I was a new player
to LegendMUD, and I read the rules, understood them,
then asked for help on a channel on learning the MUD.
It's not gone downhill since I've played, and I've
been there for a while now.
--Masha Corlan
Comment posted on Wed Sep 24 18:28:49 2003 by anotherLeigh:
'Much of the immortal staff is corrupt'???
I have seen a few instances of abuse of power over the years, and I
do believe that player/imm relations could use some improvement, but
this accusation is ridiculous, un-based, and, well, lacking in any
backup.
Over time, it seems, the muds (the good ones) have more old
players who get bored but are reluctant to leave. Some of them turn
disgruntled, nasty, whiney and sometimes paranoid.
My best suggestion to those: instead of crapping about the mud
here, take some time off, find another mud, explore new worlds.
You were not given a life sentence. You are free to leave.
Comment posted on Wed Sep 24 20:48:39 2003 by Duckon:
I disagree. Yes, some people do powerlevel newbies. Yes, sometimes
it does seem hard to find someone to help a newbie. But to make the
generalization that you must be this and you must be that before you
can advance in this game is a big load of malarkey. This game is
very newbie friendly. I, myself, will help a newbie at the drop of
a dime. Not powerleveling, but helping, as in directing.
And to say that the Immortal Staff is corrupt is to also say that
they are no longer good at their job? Which I find all reason to
disagree with. I believe the Immortals work very hard to provide a
mud that all people no matter what nationality, race, sex, and/or
religion, age and other wise can join. They are constantly providing
flag hunts and PK tournaments, along with other great activities. If
you ask me, they've done nothing but good. Someone isn't very
appreciative and seems to be quite bitter.
On ending, I believe LegendMud is the greatest mud ever. And for
that, I salute its Immortals and its Players for jobs well done!
This mud is great for all players, and it should be highly praised
for such a great atmosphere.
Comment posted on Wed Sep 24 22:36:45 2003 by Dr Herbert West:
While parts of the review are fairly accurate things are not
so lost as it may seem.
As a newbie on LegendMUD if you ask the right people you will
receive guidance which HOPEFULLY will also be education so that
when you need to do things on your own you won't become frustrated.
There are certainly elements of struggle in newbieness but thats
the same in almost all muds.
Groups are important, they encourage socialising while also
getting you the experience and equipment you need, and are
also the ultimate counter to the comments about needing to
be popular to get anywhere, if you hang out with a group of
people there will always be chances to just talk for awhile
between the action, its there that you will make some of your
best friends on Legend, and one or two of those is all you
will ever really need.
But if you still want to come and see some of the more
impressive code design and a more living mud than others
I do suggest it, even if you are totally unsure after
reading these posts.
And you are MORE than welcome to ask me for help *grin*
Professor Herbert West.
Doctorate of Newbie Training.
Comment posted on Wed Sep 24 18:03:44 2003 by Void:
I agree with this honest review about LegendMUD. But I would like to
add how the immortals staff treat the PK community of LegendMUD.
Eventhough they tried to hide it, most of them want to take out the
PK system totally. If you tried to take a PK conversation on one of
the public channel, like chat. You will get warned for and forced to
moved it somewhere else. And still, even when mortals would asked for
a official public PK channel, they shrug and just ignore us.
Another point on LegendMUD poor PK system is the fact that they have
two PK codes running at once. One is called PKOK, allowing anyone to
have a duel type of PK. And the other one is called PKE, aka old pk
system, where you can be attacked by PKE characters anytime, and the
only way to get out, is to either redeem or playerfile deletion
through perma. This might in theory sound great, allowing hardcore
PKers and casual PKers to have fun. Too bad however, this isn't the
case. Since LegendMUD have a small players base, most of the time,
there isn't enough active players on either side of the PKE or PKOK
to actually have a active PK community. On top of that, with PKOK in
place, most PKE players would have a threat of cross-playing. Where
one PKE character would die, then log on their PKOK character and try
to kill a already wounded PKE character. Joining a PKE clan would
automaticly set you to Accept All, a PKOK option, where anyone can
accept you and kill you. This also mean that by joining a PKE clan,
you are welcoming cross-playing players against you. PKOK is theory
again, sound great, allowing anyone to PK when they wants to. But the
truth is, PKOK encourage nothing, beside dirty tricks like killing
someone, and rejecting them a few hours later, stopping them from
allowing revenge on you.
The RP community consist of 3 or 4 players that only RP with themself,
joining one of the RP 'gang' would require you to actually first be
experience with LegendMUD, and then actually find them and prove to
them that you aren't going to poison their RP community.
So to sum up my points, if you want a active PK mud, don't choose
LegendMUD. If you want a active RP mud, don't choose LegendMUD.
Only come here, if you are willing to take the abuse old players diss
out to new players. Or that you want a original muds with great areas
and codes (Not PK codes of course).
Comment posted on Wed Sep 24 13:43:29 2003 by Oddball Tourist:
Legend is a vast world full of in-depth quests, storyline,
adventures,and areas. It is easy to become addicted once you get
the hang of it.
True, this mud is very addicting - I have been here on and off for 6
years. It's fun.
Newbie-unfriendly:
This I do not think is true. If the person is a true newbie and not
a new character of an old player, people do try to help and
explain. However, frequently it is a new name only and the person
as more interested in what you can do for them rather than learning
because they already know. Of course, the other problem is that
this mud is so different from the rest - not having a mud school and
not having teachers all in the same place. When I tried a mud with
those features, I was confused and disoriented and had trouble
adjusting to that style so I figure that is also a problem for
a new player at Legend. Legend takes patience and perservance when
at low level to progress.
This I do not think is true. If the person is a true newbie and not
a new character of an old player, people do try to help and
explain. However, frequently it is a new name only and the person
as more interested in what you can do for them rather than learning
because they already know. Of course, the other problem is that
this mud is so different from the rest - not having a mud school and
not having teachers all in the same place. When I tried a mud with
those features, I was confused and disoriented and had trouble
adjusting to that style so I figure that is also a problem for
a new player at Legend. Legend takes patience and perservance when
at low level to progress.
Group reliant and requires knowing people:
Unfortunately, this is true. The game has been changed to promote
grouping as it is a goal of the imms. This is not something I
enjoy. I feel like I should not be forced to group to get ahead.
Even with a well known character, it can be hard to get said group
to get the piece of equipment you need.
Unfortunately, this is true. The game has been changed to promote
grouping as it is a goal of the imms. This is not something I
enjoy. I feel like I should not be forced to group to get ahead.
Even with a well known character, it can be hard to get said group
to get the piece of equipment you need.
Corrupt immortals & disciplinary actions:
Ok, I doubt that if imms had been disciplined many times that they
would continue to be imms, no matter how corrupt it may appear to
the non-imms. However, I do believe the imms have adopted a more
hands-off approach and are not enjoying the game as much and don't
want to participate in games and the like. But then, shall we
review our own behavior as reasons they don't want to do that?
Ok, I doubt that if imms had been disciplined many times that they
would continue to be imms, no matter how corrupt it may appear to
the non-imms. However, I do believe the imms have adopted a more
hands-off approach and are not enjoying the game as much and don't
want to participate in games and the like. But then, shall we
review our own behavior as reasons they don't want to do that?
Advanced players, impressions & change:
The world is full of change, whether good or bad. Life is about
adapting. So adapt as you will...with or without legend and its
people. I don't think Legend has been downgraded, even though I
would rather than some changes had not been made.
Conclusion - Still worth playing for the people and the fun!
Comment posted on Wed Sep 24 09:30:02 2003 by Ingrid:
On not being newbie friendly (first paragraph):
I have to agree. However I am not sure it is entirely the old players'
fault. I have, as an old player, met many newbies I tried to sit down
with to teach them about the game-mechanics, not telling them anything
they have not asked about. Less than 5 had the patience to listen.
More than 1 told me to shut up because he was offered to be dragged
about and be powerleveled.
So, is this 'end-up-as-a-clueless-highlevel'-thing not as much the
newbie's own fault?
On being group/friend reliant (paragraph 2):
Yes, you need to talk to people. It is good to have friends so make
some. Is that really that bad? It is not impossible.
And is advancing slow at first? So what? Why do we all need to be
perfect from day 1 (or 3 for that matter). Take your time, learn the
game, don't be powerleveled.
On evil immortal conspiracy (paragraph 3):
Okay. That is one opinion. Immortals are lazy (they don't want to
run games). I have heard enough players whining over games to
understand why they don't bother.
Some immortals are breaking the rules, cheating and misusing their
powers. Granted, there has probably been problems with corrupt imms.
So much more reason for not allowing 'anybody' to become immortal.
Call it tangled political system or narrow pinhole.
On the closing (last paragraph):
I am not sure what to think about this.
Yes, you need to make an impression to be recognized. I fail to
see how that is different from everywhere else.
Is it easy to get warned? Yes, it is easy to break the rules.
I disagree that legend has changed from good to worse. It is different
than it once was. And I can see why some people would say it is worse.
I dont, maybe I am good at adapting?
Comment posted on Fri Apr 30 19:01:28 2004 by Sana:
I'm not going to get into the whole political-immortal issue really
except to say I was shocked when I was told by an immortal that I
might as well stop logging in because sooner or later i'm going to be
asked to leave. I have a relatively clean record, the few warnings
I do have stem from the accidental slip up with a naughty word and
clan channels or chat. But I wouldn't hold that against all the
immortals, this immortal is just old and grouchy and should take a
break from legend because he seems to think it's imms against
players...and actually, playing a mort sometimes wouldn't hurt him
either, maybe get rid of that separation complex he has, since we are
all players. I wonder if he can find the stag from sherwood as masha
mentioned....
But anyway I said I wasn't going to get into this and the real reason
I wanted to post was to disagree with the whole 'grouping is required'
train of thought, There is not many items that I can't get completely
solo with one of my characters (most can be gotten with this one in
fact...) and if I pick a good partner, there are almost none. And
with a good trio, the only thing I can't see being able to get is a
Kill zone item, but well... This also applies to experience gaining,
not one of my favorite pass-times but if I have to I can easily get
enough of it on my own, and again with a wisely chosen partner there
is pretty much nothing you can't do. Now obviously I have more
experience than the average newbie and I wouldn't expect them to be
able to do these things but I was just sort of shocked when I saw so
many experienced players claiming grouping is needed even for them...
anyway...