Mud Theme
When I first saw it, I laughed. That pretty much describes going
through this game, in a good way. The theme is one of humor: what if
aliens were here, and better yet, attended your high school? What if
you -dated- a not-so-nearly-human? Teenagers from Outer Space MUX puts
you into the role of a teenager going through the trials and
tribulations of just growing up, plus the added fun of dealing with
half the galaxy seeming to show up for an education into Earth
life. You play a teenager with skills and traits like 'Looks Cool In
Shades' and 'Talks to Objects'. Parents, teachers and tests are
regular worries, as are hanging out at the mall with friends of
various species and battling the not-so-friendly from the heavens.
The action takes place in a seaside town of forty thousand called
Pebble Beach, run by a Mayor Doubletalk. Aliens came in about 1995 and
through events have become an accepted part of the community. Pebble
Beach sports a number of places to hang out, from a Fake ID Shop to a
haunted mansion for the braver. However, things must bow to the
almighty time sucker: School. Through the various schools from
elementary to high school. Besides doubling as MUD Admin, these
teachers seek to make life interesting for the passle of students that
make up the majority of the game's playerbase. Rumors abound about
these slavemasters, most of which may or may not be true!
It's a fun theme, though I wasn't familiar with the RPG game by
R. Talsorian Games company of the same name. It's definately
light-hearted fun where anything goes.
|
Mud Atmosphere
I found the game to be a close-knit one, with players seeming to know each
other well in a friendly, casual sort of way. It's a very small game, with
no more than 10 on that I saw (though the game shows a record connect of
17).
Previous wandering of this game was fun. The mood is just fun, with very
little technical stuff in the way, where if you have a basic memory of
being a teenager (or are one, as the case may be), you get into it pretty
easily. It's very much a story atmosphere, where less attention is paid to
rules and the 'right way' of doing things and more concern for just having
fun with the theme. Even if you're not familiar with the RPG system
itself, the documentation on the MUSH is enough to give you a good idea,
and it's easy to run with it from there.
Unfortunately, this time around I was waiting for my character to be
approved for some three weeks without any notice on the hold-up, and was
unable to try out the RP and events as they are now. @mail with simple
questions went unanswered, as did pages to the Administrator I saw on at
times. Players are warned that bugging admin about their approvals results
in longer times, but even questions unrelated to the approval were met
with silence, and after two weeks, I felt it was reasonable to ask if two
weeks was normal.
Given the many bulletin boards, postings on events are old, so I couldn't
tell what was going on. It seemed like the story and RP was a bit slower
than I knew it in the past, but without gaining character approval and
going out into it, hard to make a clear call on the MUD's activity level.
|
Mud World
The built world of the MUD is rather big and well documented on their
website. The grid of the town of Pebble Beach has a large number of
stores, malls, places to hang out, schools...everything a teenager could
want. I remember it being an interesting place, with most of the RP
occuring at the school or the mall.
They have an interesting system of items for characters that allows you to
have coded objects like a backpack, a CD player, etc, that do things on
command. This made it amusing to interact with the code. However, again,
without gaining approval to go In Character, it's hard to say how things
are now. I felt, after looking at @stats/all to see how many rooms, exits,
things and players existed, there is a huge number of rooms for the number
of players that exist, but if this affects RP by making things too spread
out, I couldn't tell. Player comments seemed to indicate that roleplay was
centered in two rooms, one of which being a classroom.
|
Additional Comments
I think I would have gotten a better idea of the game if I'd heard
anything about being approved. Initially, the character generation process
is easy and fun, but all characters must be approved to be able to
roleplay, even if they have nothing odd requiring special permission. It
was this process that left me in one room for 3-4 weeks. Whether this was
from apathy or a lack of admin, not sure, but activity does seem to have
gone down since I was last there.
|