TMC Reviews: Legends Untold
(Review Date: July 30, 2002)
TMC Reviewer: Jonathan Syu
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Mud Theme
Legends Untold is a Pure-PK MUD, which encourages players to duel against
each other as much as possible. When beginning, the chance to join several
different orders is available. Although each order contains its own special
ability, the implementors quite successfully balanced the initial character
creation stages. Aside from all the extras however, the theme is completely
based on how much you enjoy killing others and how patient you are with
dying. Considering that PK-MUDs usually appeal to a smaller group of
players, the MUD keeps intact its tradition of allowing players to use the
entire MUD as their own personal arena.
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Mud Atmosphere
Just from the character creation process, a good idea could be formulated on
how the MUD is designed. The help files that were available were mostly
updated, and very detailed. However, some help files (such as the help file
on classes) were missing altogether. With a conventional Spell/Skill
selecting screen, the rest of character creation was quite user-friendly,
and there was little trouble getting into the game.
Along with most MUDs, Legends Untold contained a small, but sufficient MUD
School. With a constant INFO channel displaying helpful tidbits, it was
clear that the immortals wanted newbies to quickly become immersed in the
game. One disappointing component of all of the newbie help was the lack of
information on player-killing itself. Though ample amount of information was
given on how to play the MUD, an emphasis on PK, its main theme, did not
seem entirely too evident.
In my experience only one character offered me assistance on what to do. Even
though there were not many people online to begin with, the players did not
seem entirely happy to help. However, that is forgivable given the fact that
the immortals can't control what the players are thinking. From there, a
barrage of help files was required to sift through in order to figure out
how to begin. Eventually though, most of the information could be found, and
levels came relatively easily.
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Mud World
There is a large list of areas that are available to players if they look
for it. Directions are also available, although most of them were outdated
(or required beginning at a location which was never revealed). Aside from
that, there are more than enough zones out there to satisfy most players.
Suggested levels for entering a zone are provided, making it extremely
simple to begin leveling. Having only a few stock areas, Legends Untold
contains many original and well-made areas for adventurers to explore.
Besides a little place called 'The Void' (which I got stuck in randomly, and
couldn't get out of for awhile), everything is connected together quite well,
and everything flows together perfectly.
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Additional Comments
Legends Untold has definitely cleaned up since the last time it was
reviewed, but I feel there are still several problems. Although none are too
serious, I would have preferred some more organization in the MUD. All the
information was too jumbled, and too separated. Even though the help files
were all quite well-written, it was difficult to find pertinent information
as quickly as I would have needed. I do congratulate the balancing however.
I found that all characters rivaled each other well, and worked nicely with
the PK theme.
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Summary
Even though having never played a Pure-PK MUD before, I found the experience
at Legends Untold to be very enjoyable. I did not expect from the beginning
that people would try to become great friends with me, due to the fact that
they will eventually kill me. All in all though, with great balancing (from
what I saw at least), the MUD turned out to be great. I recommend it to all
players, especially to Newbies to the PK-world, Legends Untold will open
your eyes to whole new dimension of gaming, one that will hopefully grow as
time goes on.
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TMC Reviewer: Christina Francis
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Mud Theme
Like most PK muds, the sole theme is to level up and kill everything
in sight. There are options during character creation to choose a
sphere to roleplay by (chaos, order, elements, life, death) but they
are only visible when a rules conflict arises.
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Mud Atmosphere
There are very few muds I have visited that have a *less* friendly playerbase,
even accepting that the point is to kill other players. Help files
are sometimes incomplete, sometimes wrong, and many simply don't
exist. Some helps exist for commands that may have been removed or are
just not in the game yet. There are several player posts complaining
about unfair kills, or kills on the leader of a newbie tour. Many
other posts flame, complain, or just swear for the fun of it. The
older players usually keep to themselves (well, socially at least) and
it is often very difficult to get info from them.
There is a group dedicated to helping newbies level up, but as they
cannot PK or be PK'd their numbers are slim. According to posts, this
is because people may have only been joining to be safe, and it
detracts from the spirit of the game.
Most obvious by far was the mud's attitude on swearing. Hardly a post
can be written, or a chat sent, that does not have some variation of a
four letter word in it. It's an almost childish enthusiasm that
ironically makes it completely unsuitable for children.
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Mud World
About half of the areas I found are unique. You start out in the
familiar city of Midgaard and its typical surrounding areas. Other
areas are woven in with a more random feeling, taking little notice of
putting mountains in swamps and the like. In any other mud the
balance between mobs and players would lean too heavy toward the
players' favor, but this is on purpose: the admins have made
things very easy so it will take little time to max out and really
start causing some damage.
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Additional Comments
The admins have included some nice protective features, such as a
seven level limit on who you may attack. There is also a two hour
wait before you may kill someone again. After your character does any
violent action there is a ninety second timer where you may not use
shops or quit the game. It can come in useful if you need time to
hunt someone down before they can sell your equipment or quit with it
still in their possession. The only real downside to the coding of
the mud is that skills and spells that don't work have not completely
been removed from character creation.
You may also not be PK'd until level 15, but you may still be watched.
The same minute I crossed level 15 I was gated to and PK'd by a character
who had just logged in. He quit when his timer ran out and
immediately relogged his level 90 multi. There were no playful boasts
on chat or anything to lend fun to the whole experience. Later on I
did notice the more mundane half of my equipment had been donated.
Apparently this was a common sort of strategy - during my short review
I met another player who had a similar experience.
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Summary
When it came to PK, unlike its less-endowed competetor muds, it is not
all in good fun: It's for the kills, and the points, and the specials
that can be bought with them. Expect little help from the players or
the help files.
Skills, spells, and specials chosen in character creation don't
necessarily work, so make a test character to look around before
jumping right in. But while it's got some nice coding and what I can
only guess are unfinished concepts (or dead ones not yet removed),
Legends Untold is best for those die-hard PK'ers more interested in
kill percentages and stats than fun.
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TMC Reviewer: Trish Major
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Mud Theme
Legends Untold falls into the category of muds known
as a PKmud. Its main and only real theme is PK
(Player Killing). In most diku-style muds you battle
npcs or mobs. In a PKmud such as Legends Untold,
you hunt, seek-out, and KILL other PLAYERS! Some
really fun stuff for thrill seekers who are tired
of the same old social goodie goodie muds. True to
its theme Legends Untold has put much of its major
coding accomplishments into PK improvements and
enhancements.
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Mud Atmosphere
The people on Legends Untold did not gossip or help
very often if ever. This was not surprising, however,
what do you expect on a mud where everyone is trying
to KILL you. The Implementors have put a substantial
amount of effort into helping new players get a grasp
of things available to them. An example is this is
the automated Info channel which randomly tells players
to type help this or help that. Other than the Info
channel I received help from a 'leveling train'. High
level players once in a while form a 'leveling train'
in which low level players join the high level player
to gain levels (And gain levels quickly!) After
joining one leveling train I found myself at the
maximum level of 90 in a very short amount of time.
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Mud World
The World of Legends Untold is fairly large. At first
look Legends Untold seems like a stock ROM mud with
stock code and stock areas. After a second glance and
a lot of wandering around there are a couple of pretty
interesting original areas and a few pretty unique coding
enhancements. I did not pay too much attention to the
areas or room descriptions and concentrated on finding
equipment to better my chances of survival. The areas
on the mud are generally not 'played'. Most of the
players seem to stay in the main town either at the Altar or
in a room called Kate's Diner.
I did not have the chance to sit
around and smell the flowers nor do most of the players
who want to save their skins. Although there are
plenty of lands on the mud to make it large, all-in-all
it felt small and empty.
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Additional Comments
There is an attempt on some roleplay dependant on the
alignment of players. Alignment and Faith play a small
part in Guilds and also character creation. The only
noticable benefit to different alignments was the unique
spell or skill at character creation and also player stats.
The mud tries hard to create and maintain a balance of
rules and fair PK. The general rules are strict and the
PK rules are stricter. Punishment seems harsh but in
the dog eat dog world of PKmuds such enforcement is a
necessary evil.
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Summary
The world of Legends Untold is strictly PLAYER KILL.
It is not a recommneded environment for younger players to
be in but there are strict rules to keep players in line.
If you have never been on a PKmud Legends Untold seems
like a pretty good place to learn. The players seemed decent
and usually did not kill other players without reason.
If dying bothers you or if the
thought of KILLING others isn't a thrill, then Legends
Untold is not for you.
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