TMC Reviews: KoBra
(Review Date: February 17, 1999)
TMC Reviewer: Trish Major
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Mud Theme
I awoke to find myself standing in the Kobra space station. All
around me the hustle and bustle of a busy space station could be
seen as space ships small and large were docking.
Androids of all makes and models were darting about attending to their tasks.
I found that the mud sticks to its starwars based theme at almost
every turn.
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Mud Atmosphere
The overall atmosphere of the mud was friendly in most aspects. I
found that newbie help from was something that was hard to come by and felt
slightly unwanted as a newbie on several occasions. However, other
lower level players were of great help and always willing to come to
the aid of a fellow beginner. The general chatter of the mud
can be rather adult in nature at times, though the overall atomosphere should
be suitable for all age groups. Although mud is set up for some great
roleplaying, I found very little of that to be going on. Several
of my fellow newbies were in character, however, I found the majority of
the players were not. Everyone did seem to be enjoying themselves.
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Mud World
The world of Kobra mud is a rich enviroment in which to roleplay.
All areas which I gained access to made me feel as though I were really
on different planets or star bases. I felt all the areas were well suited for
the mud. One of the things that stands out in my mind is the shuttle service
which runs back and forth along the different planets. Many times I found
myself
checking the time tables to see when the next shuttle would be docking so that
I might head out to slay more of those terrible mutant mice on planet aurora.
The NPCs were perhaps the most fun. Very detailed and rich in character, some
of them seemed almost alive. My encounter with C3P0 was especially interesting.
The
android latched onto me and began chattering away, I was beginning to wonder if
I would ever get rid of him when another fellow newbie came in and the android
decided he would be more fun than I to talk to and finally left me in peace.
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Summary
A great mud for all Star Wars enthusiasts.
With elaborate room descriptions and a great emphasis on details,
you will find it very easy to get sucked into the world of KoBra.
Have a little patience at the start, and remember to ask other
fellow newbies for help. And as always .... May the force be with you!
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TMC Reviewer: Selina Kelley
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Mud Theme
Star Wars, Star Wars, Star Wars. If ever a mud sticks
to a theme like glue, it's KoBra. You log into the
'Central Control' of a space-station, and from the
outset, you are bombarded with descriptive and carefully
written long descriptions setting the scene early,
and well. Not once in my travels on the realm did I
notice anything not based on the theme of this mud.
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Mud Atmosphere
People seemed to be very friendly on the comm channel
on KoBra, but this is most certainly not a newbie-friendly
mud. I found it difficult to get help from any other
player, and after scouring the help files, I could not
find any reference on how to access the comm channel
myself-- I could see what was being said, but there
was no command I could find that would let me talk on
it; perhaps they don't allow newbies to use it. I did
run into one person that helped me out, which was much
appreciated. I found little role-playing, most people
were talking 'OOC' on the channels, but chatter seemed
light-hearted and friendly.
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Mud World
The world of KoBra is extremely well-written, well
thought out, and has many wonderful secrets for those
that take the time to really look at the room descriptions.
Every item in the rooms that I saw had a corresponding
description when typing 'look at - '. It was very
easy to immerse my character into the game, I got used
to checking the time-table for the Dalcrynn Space Ship,
and after mapping the areas I found it was easy to
find out where to go. I noticed a few places where there
were obvious quests, and I wished I was high enough to
complete them, as they were very clever from what I saw.
The ship-system is extremely well made, very impressive,
and a very good idea. The time-tables are even set up
with an average time of the 'loop' the ship takes!
I have to say C3PO was very funny, following me around
and talking to me, I had to run real fast to lose him...
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Summary
Great care has been put into making this mud, and while
the players are not necessarily newbie-friendly, with
20-30 people on a night, it looks to be a very popular
mud for Star Wars fans. The mud seems hard, every player
on levels 3-5 were at least a day old, and some of the
players in the mid-teen levels were up to 40-50 days old,
which shows a very dedicated player base. For any new
player, take heed, you will need a lot of patience to start,
it took me 10 hours of play to wade through enough help
files and find the areas I needed to get to to finally
make it to level 2.
This is a difficult mud from what I saw, but it looks
to be great fun once you get the hang of it, and it has
some wonderfully implemented ideas. Definately a thumbs
up.
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