TMC Reviews: 3-Kingdoms
(Review Date: March 14, 1999)
TMC Reviewer: Selina Kelley
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Mud Theme
3-Kingdoms is based around three major 'realms', Chaos,
Fantasy and Science, also included is a realm for Newbies.
Each of the three realms tends to stay within their own
constrict (with newbie being of mix of all), and all
seem to be quite thematically consistent.
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Mud Atmosphere
With an average player count of 130 people on at a time,
3-Kingdoms (or 3-K as people call it), is never short
of people to talk to. While newbies are not generally
included in discussions, I found that in general, people
were quite friendly and willing to help out a newbie,
even when not asked. Within 3 hours of login time, I
had been given the max amount allowed to deposit into
the banks, seemingly randomly by a high-level player.
Everyone seemed to be having fun, with constant 'shouts'
(chatter) over the mud, and various player-run games
such as 'name that tune', using the 3-K 3Klient
(http://www.3klient.com)
to play music files.
I was quite impressed by the constant offers of help
I received, and the constant mud-wide shouts of larger
players helping out smaller ones, be it a small heal
or a bless, it seemed a normal occurrence.
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Mud World
The mud world seems original, and descriptions, whilst
scarce in some places, all had corresponding actions
attributed to items in the room. If there was a chair
in a room, I could guarantee being able to 'look at' it,
and so forth. Many of the quests relied on a player
typing 'look at', 'search', 'examine', or any number
of available commands, which made quests a challenge
while not being terribly frustrating in most cases.
Quests are required, encouraged, and forced. With
65 quests available to a player, however, it's not
terribly difficult to find and complete one. It's
advised at levels 1 through 4 to complete all the
quests in the Newbie Realm, and I heartily endorse
this. Personally, I loved the 'ecoterrorist quest'
(I'd tell you what it was, but then I'd have to
shoot you..), it was extremely clever and required
more conscious thought than a have-at-it attitude.
3-K has no races. While I did miss having the
choice of a race, I didn't find that the lack
of races took anything away from the mud--
they more than made up for it in the way you
can customize your character as you play
(by raising stats as well as levels).
As far as classes go, while I didn't have a lot of
experience in each class, the layout and structure
in place was very skilled. With about 14 or 15
classes, the admin/staff have chosen enough
variation that each class is not just a clone
of each other with name/skill changes. Player
interaction is encouraged with one having to seek
a member of a specific class to join it.
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Summary
3-Kingdoms is a mud that is so diverse, and so
large, that it even has it's own mud-client.
Players are generally nice, helpful, and rarely
did i see vulgarity, and overall, each player
in their own, created a pleasing environment that
was easy to enjoy.
It's not difficult to level at 3-K if you like
quests, monsters are quite easy to kill, experience
easy to gain, quests can be somewhat complicated
however.
With a randomly-timed Anarchy system (free-for-all
PK, no losses in experience), you can find yourself
logged in to total chaos, with deaths occurring
within seconds of each other, a heart-thumping
experience.
I found that the mud lacked some help files that
would certainly have helped me out in some places,
I spent a great deal of time wading through help
help files only to find that what I wanted wasn't
there. (I found my answer in the newbie school
however).
3-Kingdoms is a moderately large, newbie friendly
mud. With fully configurable ansi-colour, easy
to understand player interfaces, and a clever
quest system, I would certainly recommend it
to any player starting out on their first mud,
or tired of their 40th.
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