Background: TrekMUSH : Among The Stars AKA TrekMUSH : Advanced
TinySex was definitely THE Star-Trek mush 5 years ago, until political
correctness and game balance strikes the administrators, and at the
same time, it is hard to put the whole blame on their shoulders, let
me explain:
After a series of violent wars (which are to be expected in a fixed
environment with no room for exploration and discoveries, where the
only expansion an empire can do is by conquering planets and ships
from another empire), the administrators got tired of all the
complaining and whining and came up with a series of ideas that would
keep the game more balanced and stable. First thing being a big
re-specs of all space objects and profound changes in the space
engines to level things a bit more. Ending up in something that
removed the last area where empires differed (ship specifications). In
the new system, each empire got equivalent ships based on the crew
requirement of it. Except for the name and a few minor differences
between ships, each empire ended up with comparable vessels.
On paper, coupled with a serious warning against any un-plotted war
between empires, it was a good idea. Things would be a bit more calm
and administrators more incline to work on tinyplot and stuff like
that. Some worked on ideas and run good plots that overall enhanced
the story line, others created new empires out of nowhere with new
technology and capabilities, it seem like a good idea for a while, but
one part of the game was still unbalanced, economy... Some empires
where crawling in commodities and latinum, other barely managed to
produce enough fuel to keep their fleet active, and since the
productions of good was so important to build ships and fuel them, a
player playing an active part in the economy of the game was rare,
only a handful where allowed by their admins to give a hand, and their
roles where mostly confined in keeping the companies and markets well
stock to avoid economical crash and market panic. It didn't take long
for the administrators to decide something had to be done with the
economical system.
Their new plan was a complete teardown and rebuild of the economy.
While their first system wasn't perfect, it had a big advantage over
anything else that was tried after (I think they are at the 3rd or 4th
version of it), it was finished, worked well and was complete. To
build a ship, you needed money to pay the workers and commodities to
build it. You had to get those commodities from factories, warehouses
and market, bring them to the place of construction of the ship, pay
the fees and wait till the ship was build. Now the current system
doesn't even take into account the time to build a ship. You post a
request to build a ship, give your local admin the money, he decide if
the ship take 1 hour, 1 day, 1 week or 1 year to build, and voila...
Your ship is done. And it's so easy for players to do money, the
mission system is a joke, before you had to compare market, calculate
taxes, fuel and expenses to trade, now you compare two market with a
single command and bingo, it's easy to do half a million in a way,
even a million if you're lucky, and when you compare how easy it is
to make money compared to the price of a ship, One can buy a freighter
easy after a week of trading. But on the other side, ship slots are
not unlimited, each empire has a ratio to maintain and not everyone
can have his own personal ship. Most empires don't even allow players
to own a ship.
To aggravate the problem the administrators are enforcing a
'no-whining' policy where they encourage players to play the good
guys because being a bad guy mean someone may end up being fired at or
worst, lose a ship or planet. And they hate when players start
complaining because something bad happens... Exit pirates, mercenaries
and meanies, welcome carebears, (they actually have a faction that are
based on carebears meeting Borg, the Ursans), BDSM (Unity, an empire
run by a mistress of bondage & sexual training) and Teletubbies
(Qvarne). This is where the name aTS take its full meaning. If you
can't explore, you can't fight, and you can't trade, what else is
there to do between TP? Idle, chat and TS...
Tinyplots: TPs are the other big problem of this MUSH, they are all
the same, here's the general plot of all TP run since 2001 on ATS:
1) Admin's NPC forces attack [SHIP|BASE|PLANET] 2) Admin's NPC
forces capture [SHIP|BASE|PLANET] 3) Admin's NPC repel PC forces a
couple times. 4) Admin's PC call a war meeting of all factions at
nearest UFP facilities 5) Admins's PC come up with a plan 6) PC
agrees with said plan, not they have anything to say about it anyway.
7) Admin's PC and PC attack Admin's NPC, if Admins bored of TP, NPC
lose, if not NPC win, go back to step 4. 8) Bar RP & TS at nearest UFP
facilities.
Considering TPs come about every 4 month, one could argue it's all
they could come up with such a short delay to create a story.
PC Factions: U.F.P.: The creme of the creme of ATS, where all the
good guys should be. Well the problem is this faction should be newbie
friendly and active, it isn't. The worst thing that can happen to a
newbie is to be left idle locked in a room. To avoid this they pack
all the newbie on a training ship and send it somewhere. Problem is
most empires are hostile toward the Federation, so the newbie end up
locked inside the ship, forced to idle until they return to fedspace.
Depending on what your first ship assignment is, your RP mileage may
vary alot. In general, the players of the UFP are friendly; the admins
are discreet and will leave you alone until you take some rank up in
the UFP. It is not a bad org at all, but people there generally
believe the rest of the mush is there to entertain the UFP. Wizard
will tell you without the UFP, there is no Star-Trek, and I always
reply, without other empires, there is no UFP.
Klingons: If they where allowed to fight outside their org a little
bit more, being Klingon would probably be the best thing to do in that
game. The problem is it is hard to be Klingon when nobody is allowed
to be at war with anyone. Since Klingons can't brawl about their
battles... They brawl about how pathetic their life is... Remind me of
a bunch of Goth sometimes, but there's alot of fun to have with them.
Only a Klingon knows how to put life in a bar! And if it ends in
general fight, even better! A great admin team too, very friendly and
helpful, a good place to start if you already know the Star-Trek
universe. Sorghe is your best resource in the KE for info and help.
Ferengi: Neutrality, they are neutral, what do they do? They stay
neutral, not good, not bad, they are neutral. Did I say it? Ferengi
are neutral. A good org for a beginner who knows nothing about
Star-Trek. You can play a human and learn as you go, they are probably
more newbie-friendly than the UFP, and you won't end up doing nothing
locked in a ship. Another great admin team. Exchequer is always
willing to help and won't mind if you page him over an over with
questions and request for help.
Cardassian: Can't say much about them, they are very quiet, they
have an active admin team and a few good players and seem to be
involved in alot of internal RP. Maybe a good place for a 2nd char on
ATS, after you tried the Ferengi since ATS does not allow more than
one char.
Romulans: Another very closed empire, they are doing alot of in-org
TPs, they don't mix often with outsiders but when they do, expect
very good RPers.
Pryans: An ATS invention, vaguely related to the Maque of DS9. Not
for beginner, they are a small org and each player is expected to take
care of himself from head to toes. Don't think what the org can do
for you, think what you can do for the org. Sel is the man to bug.
Even if he thinks I hate him, he's a very good guy with a strong head
on his shoulder and should be able to do something good with that org.
NPC Factions: Breen: An invite only faction. Twink ships and too much
ego. Dominion: NPC only, only show up for TPs. Gorn: See Dominion.
Unity: Admins and close admins friends only. If they show up, shut up
and do what they say, they are the truth, you are nothing.
Tholian: See Breen. Tyrixx: Alot like species 8472 in Voyager. NPC
and a few PC when they do TPs.
Orions: See Dominion. Qvarne: See Teletubbies. Wizards: Just don't
bug them, if you need help from a Wizard go speak with Kingu, he's
friendly and helpful, the kind of wizard you want on every game.
Conclusion: DON'T GET INVOLVED IN THE GAME'S POLITICS. Chose your
empire well and don't expect a very active game. Yes there's always
something to do, trade a bit to get enough cash to buy a few drinks in
bars, chat with people, sim and learn how to fly and fight in space.
One day it will be useful, as long you don't expect a game where YOU
can make a difference but you are willing to follow plots lined up by
others and scripted tp, ATS may be what you're looking for. Forget
ATS's reputation of great space system and economy, it was true
before, you can find much better elsewhere now. Maybe if you play long
enough, one day you will become one of the Oldies and have a chance to
shape the game to your liking... And of course, if everything,
there's always someone to TS with somewhere...
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