I no longer MUD with 'The Gathering...', however unless their ways
have changed in the last couple months that I've been away, then I'd
have to agree with Jayson's review.
The Staff: They are competent, needless to say, else the MUD would
have died long ago with all its other faults, but they fail to
maintain time and again the proper attitude for running a
'newbie-friendly and welcoming' gaming environment. True, they are
the law within the game, and true, they can smack folks around for
breaking the rules. However, when the admin believe themselves not
only within a storyline, but in person to be a god... then naturally,
they become selfish, whining, and self-righteous.
You sit on this MUD long enough, you'll get to hear a couple of the
staff ranting of how they do so much work for their people and yet ask
for so little. It's soap opera Olympus style, to be blunt, and unless
you're interested in finding a lifestyle and all the drama included,
then this MUD is not your cup of afternoon relief. I'd suggest those
looking for an enjoyable environment with friendly staff and a
pleasant gaming experience to look elsewhere.
The Players: You can reference Jayson's comments for this. You walk
down the street, hookers, then stumble into a bar, lesbians making
out, and you run screaming into a nearby inn to escape, and everyone
and their mother are sleeping with their mothers...Which for those who
play here seems construed as an asset rather than a black mark. It's
my opinion, and yes I say opinion, that this should be labeled as a
Sex-Based MUD with some sprigs of bad manners and a dash of personal
agendas.
But, who am I to speak. The staff have all the fun in the world with
creating extra characters for themselves to join in the 'rp'. I'll
also note that, sad as it is, a friend of mine even after three months
away couldn't get rid of all the muck and problems that swirl about
this MUD. One of the players (who I will also not name) continued to
make every effort to contact this friend, getting information from
those still on the MUD, and making life difficult for the person in
every way possible. The one responsible for these issues is the
average player you'll find here and last I checked was still allowed
a place on the MUD.
Here I will however give credit to the few staff members and players
who have managed to keep it alive thus far with some semblance of good
sense. I wont name them, but if you do for some strange reason decide
to move your roleplaying and mob-bashing talents here, you'll pick
them out easily enough. They are the white dots on the black backdrop.
Though I can honestly suggest you take up knitting rather than
attempting to scrape through all the mounds of vile here to find those
few good people. It'll be much more rewarding in the end.
Post a comment
Comment posted on Wed Apr 29 02:23:32 2009 by Kedanna:
Baronnere, as the owner of the mud I'm saddened that you did not
enjoy the three years you played on the mud. Changed our ways, well
we're always changing; its part of why we've lasted for five years
now. Its why we're currently ranked 45th on TMC. We're not one of
the muds that stays still and lets the world pass us by. With 281
areas and not a single stock one there. So our ways of change aren't
going to change.
The staff is great! Seir runs great lines and is always there to help
the players with story ideas. Sure he believes in tough love and
wouldn't just let people get away with anything.
Kestia, she can turn out a new area just based off a small idea I
give in like a day. That girl is a building machine, I tell you.
Sheylynn I've seen her play four different characters at a time, run
multi-able story lines all while building and keeping strict time
frame items.
Trellan, talk about a master coder, I've seen him code stuff other
people would never dream up, being able to check who without logging
in? To do lists, I could go on and on posting all the cool stuff he's
coding from the mud, and all the backdoors he put locks on to keep
other people from getting onto the mud, like the webserver bug that
was crashing the mud.
Grakor, this man can whip up a mean helpfile. I can't tell you how
often I find him looking though the log for missing helpfiles and then
making them. I tell him 'Graky, *he likes to be called Graky* I
don't like this helpfile, it a stock dot one and it stinks, make it
more better!' He does it. He truly knows the mud and knows full well
how to improve it for the players.
Aerius makes the customs for people. Sure sometimes he falls a little
behind, but there's a lot of players wanting stuff and he had to deal
with it on his own until Grakor became an imm. A lot of the requests
are from people that never built before, so they make mistakes and
that slows him down, so he needs to talk to them about it. He makes
mobprogs for all the other builders and is always out to help other
imms.
Phyrra doesn't do as much as she used to, but she still builds and
still pushes roleplay for the betterment of the mud. She works with
the law staff to help keep god moders in check.
Seraphine helps me with everything, spelling, building, player
relations, you name it she helps me with it. You couldn't ask for a
better personal assistant.
Cherady, she's a slow builder, but she loves what she does. She
loves the mud and she cares deeply for those on it. She's my rock, my
heart, and its with her help that I run the mud.
To say the mud is a soap opera is a little unfair. Good roleplay
leads to drama, if drama is what it takes to be a soap opera then most
of the muds out there would hopefully be called the same thing. If
you're talking about ooc drama, feel free to turn off the board or
better yet, not date someone that plays on the mud and that attracts
drama like a magnet. I don't have to say her name because everyone
that knows you or her knows who I'm talking about, and why I say it.
You're not going to walk down the street and see hookers. Sexual
things like that and the other things in your note are strictly
forbidden in the city and all other areas, but Tu-Lips island. That
island has enough warning on it and around it, that if you're there,
you're there to see the things in your post.
Bad manners and a dash of personal agendas...its called roleplaying
and we are a roleplaying enforced mud. If you're looking for all
rainbows and sunshine you can watch one of my 'My Little Pony' DVDs.
So again, I'm sorry you were not able to enjoy your time on the mud
and I do wish you could have said something before leaving and posting
a bad review about us. You said you agreed with Jayson and his post,
well Jayson posted a reply saying he was wrong, do you agree with that
as well? I would hope so, and if you or anyone else on the mud have
problems with the way things are, we're always changing our ways and
the mud is growing and ever-changing, so please don't be scared to
talk to the staff. We do what we can to be more fun than knitting.
Comment posted on Wed Apr 29 07:05:01 2009 by Lilly:
It is not that easy to run a MUD. Let's all face it, many, many
people prefer to get their entertainment from the MMO's, Xboxes,
Playstations, and other graphical things out there than the text-based
games we all love.
Yet the Gathering has a very solid active pbase, there is almost
always a handful of players and an imm or two on at any hour of the
day and during the 'good' hours for the MUD you generally see
between 10 and 20 players online .. scrolling up in MUSH Client I see
that there were 26 on around 11 PM EST last night, which is a bit
large for TG but not unheard of.
So obviously the immortal staff is doing something right. When I
joined in November of 2008 I knew 0 (zero, nil, naust) players on it.
While, granted, the Mud was a bit hard to get in to this is in large
part due to the differences between DoT code and the codebase I've
been used to playing and really not at all due to the staff, which I
have found to be nothing short of remarkable. A MUD that does not
keep, as Mr. Baron put it, a ''newbie-friendly and welcoming'
gaming environment' does not grow and most certainly does not
captivate me and get me thinking that I've found a very long-term
home.
The best advice I could give to new players is what I told my a
friend of mine after I convinced them to play: read helpfiles, and ask
questions. The MUD does have its faults but the imm staff has been
working on correcting some of those faults, which are not that
uncommon: a few helpfiles need updating and newbies need a bit more
in-game help to get started other than the very helpful players and
imm staff. I have very, very rarely seen an asked question go
unanswered.
As a relatively new player to the MUD and to DoT codebase, I think I
can give a more accurate picture on how newbie-friendly the Gathering
is, certainly more so than a player of 2-3 years who I never once saw
answering my questions about the game, for reasons quite possibly
linked with his long inactivity that spanned the month or two I could
be considered a newbie.
'True, they are the law within the game, and true, they can smack
folks around for breaking the rules. However, when the admin believe
themselves not only within a storyline, but in person to be a god...
then naturally, they become selfish, whining, and self-righteous.'
There are 10 active immortals on TG's 'wizlist'. As with most MUDs,
those 10 characters are the best of the Gathering's players, those
who have given up a large chunk of their own play time to give back to
the game that they all love and make it fun for other players. While
some of them do play selfish, whining, and self-righteous characters
it is important to keep IC and OOC separate in this regard. I have
talked at length with most of the wizlist and I will give my personal
stamp of approval - whatever that is worth - that they are wonderful
people who care first and foremost about the game that they have been
put in charge of.
These immortals do not get paid to do what they do. They are real
people, with real jobs and who really have given up their own free
time to build and run questlines for the rest of the players of the
mud. They are the Dungeon Masters of the game, and I for one approach
the imm-player relationship with that in mind. A player who constantly
harasses his DM for special abilities or is constantly complaining
during a game session or who quits halfway through because their
girlfriend doesn't say it's okay for him to play this silly game
frustrates any DM. In my time here I have only heard the imms
-request- one thing from the players, something that I think, and
think most will agree with me on, is quite reasonable: a simple thank
you. I try to thank the imms at every chance I get because I, having
been an immortal on a few other muds in the past, know that that
really is all that it takes to keep the staff happy: knowing that they
are appreciated.
With any grouping of people of a multitude of cultures - even of just
one culture, really - there will be drama. There are those who play
the MUD for reasons other than to just RP and have a good time (or,
perhaps, they feel that they and only they are entitled to having a
good time). The immortal staff is not amongst that number, though, and
those who are overly dramatic generally don't ruin the atmosphere for
the wonderful majority. It is, as always, very important to keep IC
and OOC drama different, as well. ICly my char has stirred up a bit of
trouble and isn't looked on too favorably by a few other groups, but
I do try to keep a friendly disposition OOCly (as I said above I
don't know anyone on the MUD personally so I would be hardly
justified in making public strikes against their personalities)
although I will admit I have had slip ups in the past. There are those
on the MUD who seek to elevate their own pride and ego at the expense
of others, but 1) those players are generally drowned out by the many,
many wonderful players and staff of the mud and 2) it is indeed
important to remember that a MUD is a game. Not only that, it is a
game full of strangers. Any who play will likely get irritated at
someone else at some point. I have been irritated with my copy of Halo
3 (Yes, I shamelessly admit that I do play!) before, both at the
players over XBox Live and the game itself, but rather than ranting
about how horrible and unfair and mean everything is I just turn the
console off and go do something else to cool down. Generally, those
who cause the most MUD drama are those who do not deal with their
irritation in a constructive way.
The apparent debate over whether or not to call TG a 'sex-based
MUD' has apparently become quite the issue recently amongst players
who have quit or been banned from the game. My opinion is that those
who attempt to defame the game have a more difficult time than they
will admit in noting its flaws so they latch on to the bandwagon of a
topic that has been discussed time after time.
Yes, SRP does happen in the Gathering. Yes, there are people who play
simply for that one aspect of the MUD. Yes, there are some suggestive
Adult-Oriented themes in the game. No, those themes are not present in
each, or even many, steps throughout the game. No, players do not run
around trying to get random others to participate in SRP. No, the MUD
is not all about sex, nor even half about sex. A vast majority of the
playerbase play TG first and foremost for more serious RP, with most
who participate in SRP viewing it as something to do between quests if
a storyline leads to such actions. For a longer rebuttal to the 'The
Gathering is all about sex' argument I would encourage you to read my
response to Mr. Jayson's review of the MUD, found here:
http://www.mudconnect.com/mud-bin/prev/review.cgi?rid=28126
'The staff have all the fun in the world with creating extra
characters for themselves to join in the 'rp'.' An odd spot for Mr.
Baron to post this, considering the rest of the paragraph, but I will
say this in response: of course the imms have alts. They are players
too, they love to Roleplay and be involved in the storylines that the
other immortals run. Also, if Mr. Baron is making a jibe that all the
imms are involved with SRP with other immortals .. well, much as I
love giving valid reasons and arguments towards even the most
illogical statements I will simply say that Baronnere is wrong in that
assumption. There are some of the staff who participate in SRP, but
such is done behind closed doors and does not represent a majority of
the immortal staff.
As is so often the case, Mr. Baron's logical argument seems to
putter out near the end of his review. While I cannot remember the
actual type of logical fallacy he invokes in his second to last
paragraph by asking you, the reader, to believe that all are bad
because of one .. Well, if I said that a man at Wall- Mart was rude to
me, so all wall-mart's are bad it follows the same line of reasoning.
I don't know all of that situation so I can't give too much comment
about it but I will say this much: those who seek to cultivate
face-to-face relationships through the internet run the risk of
meeting the creeps who patrol cyberspace. Obviously I am in no way
condoning such actions by the malicious party involved here I will say
that I know that some of Mr. Baron's friends do try to meet people
they have mudded with. There is nothing wrong with that (I met my most
wonderful girlfriend via a MUD) but one must be cautious of what they
get from the internet.
Finally (it must be, as I'm running out of characters!) I will
simply say that Mr. Baron's attempt to keep what he considers the
worthwhile players and staff on the MUD doesn't work. By ripping into
something that we put so much effort into (though I doubt I'm amongst
the number Mr. Baron thinks shows good sense) you degrade us all.
Also, I will point out that Mr. Baron makes many references to
Jayson's comment. Jayson has, in very good class that I applaud him
for, retracted his argument.
As with many of the best lies, Mr. Baron's argument has within it a
few grains of truth, blown and twisted far out of proportion and
place. I have found the Gathering to be nothing short of wonderful and
do encourage any reading this to join me there. :)
Comment posted on Wed Apr 29 18:41:16 2009 by Sheylynn:
You know, I've read, and re-read the reviews made by Jayson and
Baronnere, and once the initial flare of protective anger died down,
I began to pity them, to feel sorry for them.
Now I could attempt to defend the staff, but I've done that before
and lets face it, a staff member attempting to rebuke claims about
staff members only holds so much water, so I won't even try.
The drama that he refers to I won't get too far into, for it caused a
great deal of headache when he and his girlfriend split for a brief
period of time and both were attempting to get the other banned
because that was all complete nonsense anyway. Though I suppose we
were the big meanies by telling them to keep their personal lives off
the mud and get along or don't log in because it was ruining the fun
for a lot of people.
Are we perfect? Of course not. Every mud has its flaws, people are
imperfect and everyone has bad days. This is why we allow several
chances before we finally have to say enough's enough and slam the
hammer down. When it was brought to vote that his girlfriend get
banned, I abstained from voting because I did not feel I could do so
and be impartial about it.
I suppose that Baronnere might say that was my god complex kicking in
there as well, when in all actuality I thought of her as a friend and
didn't really want to see her banned. However I did have to agree
that she had just pushed things too far, and had been given more than
her share of warnings in regards to how she treated and talked to
other players. Amusingly enough, this was one of his complaints when
he was attempting to get her banned.
Sour grapes, bad seeds, childish tantrum, however you wish to view
it, this all boils down to people not getting their way, themselves
or a buddy or girlfriend being banned and are now seeking to attack
the mud, its staff and its players.
Could the mud be improved? Of course, all muds can. But the reality
is, that muds, like the real world, are varied in culture and style
and people, and like the real world, you'll get what you give. If you
are cruel to others, if you treat them with hostility, you'll get
like in return. If you treat someone with respect, you'll be given
respect in return, and before the tired and overused retort 'I don't
give respect to someone until it's earned' is uttered, that too, can
go both ways.
I am amused that these reviews were not done until -after- the
banning, and Jayson has since come back and asked that his ban be
lifted so he could return to play, promising that we'll have no
further trouble out of him.
If the mud was all that they claim, if the staff and players were as
horrible as they'd like to make them out to be, then why on earth
would they wish to come back? I don't think it takes a genius to see
through the malarkey, and anyone with any amount of common sense
would see these reviews for what they are.
I will however, go indepth on the one thing that got my ire raised
to it's fullest, and had my protective claws coming out and that is
their blatant slamming and attack of our players. Like Jayson and
Baronnere, our players are not perfect either. But our players, to me
at least, are gems. I could try to name them all, but I'd be afraid
of forgetting someone and hurting their feelings, so I'll just touch
on those who have given -countless- hours to other players and the
mud itself, those like Mehmet, Iilvarra, Seneca, Reiki, Aedin,
Suffir, Ketala, Lilly, Aiire, Yevenji, Shera, Halger, Mithos,
Solrane, just, so many really great, really amazing people.
They do everything from build, to helping newbies, to writing up
fantastic lines and creating mpogs, and they do this as players, not
as staff, getting nothing in return other than our thanks. They, and
those that go unmentioned but are no less valued or appreciated, are
what makes TG great. It's not the staff, it's not the areas, it's the
people there. And to say that they are nothing but a bunch of whores
and perverts, that they are what Jayson and Baronnere say they are,
is not only a fabrication, but an insult in the extreme that I
personally, can not remain silent on. They are intelligent, caring
individuals, who the mud would not be the same without.
They are more than players to me, TG is more than a mud, it's a place
where we laugh together, cry together and fight together. It's as
Ketala said, a community in itself. One that has grown and changed
and evolved over the years. One that I personally, am very proud of
and one they obviously miss being a part of. Attack the staff, we're
used to it, attack the mud, it's expected, but to attack the players?
They had nothing at all to do with any of it and should never have
been pulled into their drama.
So before you give any credit to the words that have been posted in
their reviews, I wish to extend an invite to you, so that you can
see, and judge for yourself just what TG truly is.