Solar Eclipse is a mud with a great codebase that needs an influx of
players badly. The big positive of the mud is that it has many very
innovative mechanics and ideas driving it and is fun as a game on its
own accord. The big negative is that currently we are suffering from a
very small playerbase. Part of this is because the mud has undergone
somewhat frequent admin changes and as a result the code stagnated for
about a year or so. But, now that the staff has stabilized and work is
being done again on the mud, more players would be wonderful.
Let me talk a little bit about the underlying game. There are eleven
different classes: Warrior, Thief, Monk, Ranger, Paladin, Bladesinger,
Necromancer, Bard, Mage, Warlock, and Templar. Of those, currently
Warrior, Bladesinger, Thief, Ranger, Necromancer, Templar, Mage,
Paladin and Bard have promotion classes available. Be forewarned
though, the quest to promote is often quite difficult and will test
your mind as well as your typing skills. As far as I understand the
last two promos are already in the works and will be available
relatively soon. Phoenix has made a real effort to distinguish the
classes, and regardless of how many remorts you have been through, you
will still find yourself using unique skills from all of the classes
you have access to. I won't say that the classes are well balanced,
as some are vastly superior to others, but they all have their uses
and attractive skills.
The promotion classes themselves serve to further distinguish the
classes. Usually, with promotion comes access to new and powerful
spells or abilities. The abilities usually fall very close in line
with what you would expect for the class. So the promoted ranger, a
trainer, becomes more proficient in poaching body parts from his prey
and also can train captured monsters to be his pets. A promoted mage
gains the ability to cast spells as if he were much higher level than
he currently is thus letting his buffs last longer and debuffs stick
easier. They are all well thought out and serve to give your character
a sense of uniqueness that might not otherwise be there after
remorting several times.
The remort system is what really can drive you. Eventually, if you
spend enough time, you can remort an eleventh time and thus have
access to the spells and skills of every class. Character planning
goes a long way here though and you can spend alot of time planning
which path you want to take to achieve your final goal.
There are a ton of exclusive areas, and very few stock areas remain.
I'm not a snob about stock areas, I've been mudding since the early
90s and I remember when some of those stock areas were new but I do
accept the fact that the codes for muds have progressed a long way and
that those areas certainly do not take advantage of all the features
that are available now. In the areas on SE you will find no shortage
of brainburners that force you to pay close attention to descriptions
to work your way through them. On the other hand, there are plenty of
brainless pure move and kill areas that you can use to level with
little or no thought.
The other big positive about the base game on SE, is that there are
so many original mechanics available to play with. There is a very
intriguing capture system that works very similar to that found in
final fantasy X. The promotion system and the related quests can
occupy days as you fight and solve your way through the quests. New
mechanics like poaching will keep things fresh as you exhaust the
other possibilities. And this is a key point: the code is changing
quickly. Phoenix is constantly coming up with, listening to, and
implementing great new ideas for mechanics. So log on and see if you
can come up with the next great one.
As of right now, there is no PK on SE. This is mainly because of the
small player base. The code for clans is there, and if somebody wanted
to make a clan, it would be available as far as I understand from
conversations with the staff. It is limited PK in that only those who
have chosen to clan or achieved a loner flag can be involved in
fights. An active, interesting, and balanced PVP enviornment can only
come with a larger playerbase. So if that is something that drives
you, connect and bring a few friends with you. The nice thing though
is that if PK is something that totally disinterests you, it is a
feature that you are never required to participate in.
Early on in this review, I said that a big flaw with SE is the small
player base. However, I think you will find that we are generally a
friendly bunch and if you have a question, there will always be
someone willing to answer if they can. Connect and send me a tell
sometime.
Post a comment