Complete and utter waste of time. Prophecy requires a 'player validation.' What this means is that the 'immortals' (longstanding players/admin) are going to judge YOU on, of all things, whether you've picked a name worthy of playing the game. Without validation, you can't even shut off the chatter channels so you can read descriptions without them scrolling off your screen while other players yammer about something happening a world away. You can't even publicly ask for help if you're lost or confused without validation of your NAME! The MUD is also 'silly.' It doesn't possess the dignity of the Eddings books in any way. (One NPC was trying to 'mosh' with another, both characters from the books.) Yet one of their ridiculous rules is that your name have the gravitas necessary to represent Eddings's books.
I'm not impressed, and I've moved on and deleted my account. This was VERY disappointing to me.
Post a commentComment posted on Thu Aug 2 07:05:00 2007 by Harakan:
Yes, Prophecy requires validation for character names. This is because we have a strict set of rules for these names. We prefer to get unique and original character names instead of a ranger called 'Legolas' or a knight called 'Lancelot'. Furthermore, the name validation rules are there to filter out offensive or inappropriate names. As for asking for help, the 'pray' command, which contacts immortals, is always available. Furthermore, new and unvalidated players are flagged appropriately on the who-list. We have quite a few players dedicated to helping newbies. New players are usually spotted within minutes and offered assistance, both to help them get started and to get their name validated.
As for the two 'NPC's' that were moshing, I think this player has actually confused two immortals who had gone to his location to provide assistance for NPC's. All our immortals take on names of book characters to further provide to the RP-encouraged atmosphere on the MUD. In this specific case, it's quite likely that two of these immortals had gone to the player.
The overall atmopshere of the MUD is generally friendly. The areas and npcs are in no way silly. Things that clearly don't fit inside the Eddings world are filtered out on implementation. This player most likely saw two immortals having a bit of fun together. The fact that he confused them for NPCs probably also explains why he thought he didn't receive any assistance.
Prophecy has been around for more than 10 years and is still going strong. If you like the Eddings books, you can't go wrong in paying us a visit.