I first started playing Medievia in 1996. It was a great game, and
I really enjoyed the PK (Player Killing) quests. However, all the
balance was taken out due to the greed of its owners. I hope this
review will be helpful to anyone thinking about playing Medievia.
How much does Medievia cost to play? Well, you can play it for
free. Most players, however, pay for equipment and items. Medievia
allows a player to “donate” for items such as talismans ($75 each)
that increase a players hitpoints and damage roll. There are quite
a few “donation” items that one can buy. How much does a typical
medievia player “donate?” I do not know of any hero (max level
character) that does not have at least two talismans. Your typical
Medievia hero has at least two talismans, an aura, a focus, and a
pocket. That comes to $250. Every “donation” item besides
talismans have a shelf life of one year. So in addition to the $250
start-up fee, the typical player spends at least $80 a year to play
Medievia. If you do not have the basic donation items listed above,
your character is at a severe disadvantage compared to other
players.
New players are severely handicapped also. Bloodlines came out in
2000. Basically, this ruined any balance in pk, but it added much
revenue to the owners of Medievia. Bloodlines allow for a player’s
hero-character to have two kids. Once the kids reach hero (level
124) they can also have two kids. Once a character’s bloodline
reaches 5 generations, he gets 2.0 times the normal regeneration of
both HP and mana. This is a huge advantage. Basically, what
bloodlines did was to have old, experienced players create a bunch
of new ones. This means that true newbies have to compete with
experienced players for experience points, zones, equipment, etc.
Old players will own the PK zones over newbies, because they can
just log on their hero character and kill the newbie over and over.
Bloodlines greatly increased the number of characters in the game,
but the number of players online at any given time has steadily
decreased. Why would a new player want to play a MUD where it will
take years to get the same regeneration rate as most players?
Medievia is in a downward spiral. If you are thinking about
starting a character on Medievia, do yourself a favor, and DON'T do
it.
Post a comment
Comment posted on Sun Jul 3 06:10:51 2005 by Soleil:
Just a few comments-
Firstly, talismans cost $50, not $75. Yes, there are donation items
available for players, but they are NOT necessary to play the game. In
fact, 80% of the players that donate don't even donate until the 3rd
class, which is several hundred hours into the game. And, if the
owners were so greedy as was stated above, why don't we just create
more donation items? We don’t because we feel what we have is
sufficient, and it is not about the money.
Our playerbase is on a steady increase, not on steady decrease. We
get new players every day who think Medievia is an awesome game and
one of the best MUDs they've ever seen. There is a lot of help for
new players and Avatar characters devoted to helping them out. There
are areas where only new players can go and explore. Our new player
system is one of the best in the MUD genre.
And on a side note- the player who posted this review was recently
disciplined, so may just have some sour grapes about Medievia :)
Comment posted on Sun Jul 3 12:11:23 2005 by Adonia:
I've been a player at Medievia for just over 10months now and while
I'm not here to slander Ziyx, everyone is entitled to his/her
opinion, I would like to put in my own thoughts on the review.
Regarding the remark stating without basic donation items one is at
a disadvantage:
It's true, donation equipment is useful and it does indeed help your
character in its adventures, but saying that having none is a 'severe
disadvatage' is being a little over dramatic. I've heroed two
characters, both within 4 months, without any donation equipment at
all and even now only 1 of those characters has donation equipment and
a very limited amount at that. Yet somehow without these items I've
still taken part in PK, CPK, Dragon Hunting, Hellraider, and so
forth...severe disadvantage I think not. I've seen a fair number of
players with donation equipment fall time and time again to another
player because they lack the skill in normal game equipment or combat,
so I think it's fairer to say - Donation Equipment? A wonderful treat
to show your appreciation to a well loved game.. but certainly not
vital to your gaming enjoyment.
Regarding the statement that new players are at a disadvantage:
Again the word 'severe' comes into play and again it's undeserved.
I believe all players to a brand new game can be said to be
handicapped, after all if you knew every detail of how to play a game
before you even started it would rather defeat the purpose of its
existence. To bring in the feature of Bloodlines as a serious problem
for new players is a little unusual so I might just explain a few
things relating to said topic as I understand them.
Yes, we do have bloodlines that give regenerative additions to a
player and often a hero will play one of their own children, some even
play all of their children, which means they do have the option to
switch between hero and non hero characters. This option isn't
secluded to just bloodlines however, many heros have non hero alts
that they play outside of a bloodline and many will bring in their
heros to avenge or initate a player death. Newer players will always
have a slight disadvantage to a player that is more knowlegable and
all players will always be competing which I believe is part of what
makes a great game. Defeating these challenges is all part of learning
to become a greater player.
Bloodlines do give an advatage much like a family would, a newer
player having older, more experienced players on hand to help them,
but again this 'family' like structure isn't limited to just
bloodlines. We have Clans and Clantowns, one of which nearly every
player will belong to and they create a group of people who all work
together to strive for common goals. Many of these clans will boast a
family like enviroment where a helping hand is never missing, while
others may take on a headstrong manner in enrolling players to fight
for being the most powerful in a set feature of the game. Brand new
players are given a step up as they are automatically enrolled in the
aptly named 'New Adventurers Guild' where they meet other new
players and interact with Avatars, experienced heros selected for the
prime duty of helping new players discover the joys of Medievia. Joys
of which there are many, and I think it is safe to say that bloodline
regen rates would be one of the less important discoveries a new
player will make in this vast, ever-changing world.
Regarding the remark contending that Medievia is in a downward spiral:
Medievia is in a downwards, upwards, inside and out spiral of change
and vital growth. With so many features, and so many more already
planned and on the way I doubt that you won't find some part of this
amazing game tugging at your interest. So do yourself a favor and give
Medievia a go. What have you got to lose compared to what you may have
to gain?
Comment posted on Tue Jul 5 23:02:02 2005 by Ziyx:
I was only 'disciplined' after I wrote this review. My character
was 'frozen' for a 'long time.' They threatened to purge all 3 of
my hero characters--who have a combined 7 talismans or $350. So
that's another thing, if you spend all that money, they can purge
your character at their discretion, and you lose everything you
bought. As for sour grapes, bloodlines were created in 2000 and
I've complained about them from day 1.
Ziyx
Comment posted on Mon Jul 18 00:59:07 2005 by A concerned Medievia player:
Ziyx. You should post of the log of Vryce's comments right before
your lengthy 'freeze' and threatened purges to show how Medievia
responds to players who have the guts to say anything
less-than-flattering about the game.
Comment posted on Tue Jul 19 16:51:02 2005 by Deacon Blues:
I am simultaneously an old and new player to Medievia, having played
back when it was a simple Diku run by Vryce and Highlander and all
the zones were stock zones. We had fun during those days, before the
dark times... but I stopped playing for a long time, and have
returned recently to see what new changes have been wrought.
Ziyx is right and wrong. A lot of his comments seemed to have to do
with PK, which is not something every player is into. I'm not, and I
was already playing the MUD when PK zones were first introduced. You
don't need the donation items to play the MUD, but I'll admit they do
come in handy. For the record, though, I don't have any -- I never
have.
But Ziyx is right about the new player being at a disadvantage. After
my most recent foray into the MUD, it became apparent to me that what
Medievia's programmers are doing is increasing the complexity of the
MUD without decreasing it for the newbies. What I mean by this is:
they have gone out of their way to increase the level of detail within
the digital world, and it seems like a lot of new players are becoming
overwhelmed. (I know I am.) It has become impossible, for example,
to explore the physical world outside of the towns, because your mount
runs out of movement too quickly, and cannot rest to regenerate
quickly (as a player can). And get too far outside of a main town,
and you find that your Recall spells/potions no longer work.
In short, Medievia is no longer a newbie-friendly MUD. If you are
looking for a new experience, try somewhere else.
Comment posted on Tue Jul 26 08:29:33 2005 by A former Medievia player:
Ziyx is correct about the donation items being necessary. Sure, you
can level your character perfectly well without them, but if you ever
want to be able to compete with other heros, there is no choice but to
buy them.
I know someone's going to write how they pked some fully donation
itemed hero way back when, but we all know how much of our paychecks
we spent or how long and hard we worked in the game to trade for
donation stuff. The reason people are willing to work so long for
these things is that they realize without them they'll be just
another newbie hero without a prayer of surviving in any pk situation
vs a donation eq hero. I do know heros without any bought items, and
they spend all their time trying to trade solo or dying in catacombs.
Why? Because all pk areas are pretty much out of the picture due to
the unbalance between them and any normal 'donation outfitted' hero.
Ziyx also hits the nail on the head with the bloodlines feature. The
regen is so extreme for those deep in the family tree that its nothing
short of maddening and frustrating to those of us who either don't
have the time or the inclination to find 10 players to play our
children. The other option is to make them ourselves and I think that
only encourages a game to become stale and lifeless, and last I had
seen, about 90% of the so called 'newbies' were really heros in a
new incarnation.
Medievia has some really spectacular features and some of the best
coding I've ever seen in my several years of mudding. I think however
that in some cases, the game has become too unbalanced for new players
to ever hope to attain the same status as the older players. I don't
think it was intentionally done, but it has become a game that is
overdone with modules and the requirements to level there and the
upkeep of equipment more closely resemble a full time job than a
relaxing game. This coupled with the expense of donation items (I
personally spent more than 1k on that nonsense before I opened my
eyes) is exactly what prompted my leaving. Best of luck to those I
left behind.
Comment posted on Thu Sep 29 03:26:22 2005 by phaez:
Way way back in the day, frankly, Medievia rocked! It was hands-down
the best all-around MUD I've ever played in my life. The Clan play
has only gotten better over the years and the community is thriving.
It is a lot of fun. For anyone not looking to become a powerful hero,
its the best MUD I can recommend. Its also highly newbie-friendly.
Ok now with that great comments aside, how about the bad? Everything
Ziyx said its precisely true. I played Medievia under the alias
'mohabi' early on and later as 'phaez'. I heroed and was quite
powerful as a thief with some good equipment. But I never had a dream
or a chance against anyone who had donation equipment. The talismans
are downright broken. Don't take my word for it? Let the stats speak
for themselves. A typical item worn on the neck might give anywhere
between +3 and +6 damage roll. Or if you want to go for hitpoints, you
could get an item that might give you +50 or +65 hit points on the
neck -- maybe. But a Talisman (another Neck item) gives you +6 (or +7
can't remember) Damage roll AND +100 (ONE HUNDRED!!) Hit points!! THe
HP boost alone is nuts and you couple that with the fact that its
equal to two items in one (the damageroll would be normally on another
single item)! It is an INSANELY powerful item. You literally cannot
compete without one because everyone else who has half a brain
realizes how freaking good the talismans are.
What people say about the donations being required is pretty much
true. There are plenty of options that the medievia gods could have
made available for donation without actually breaking the game, but
instead they choose to go specifically with items that would make it
impossible for other players to play on a level field without
donating.
Just assume if you're going to play medievia, you might have to
cough up some dough if you're looking to get competitive with it.
I'd recommend a pay for play MMORPG or something. You'd
spend the same (or even less) money and get a far superior gaming
experience.
Comment posted on Wed Jul 2 17:11:22 2008 by Zuasha:
I was going through and reading each comment to this review. Now if
you first look at it, it is from 1996 - 2000 that these comments are
made. I honestly believe that if any one of the complaining players
were to return to medievia today, they would see the positive side of
things that were new to them.
Donation items: I have well over 10 heroes, many of which I heroed and
played without donation eq. Sure donation items help some, but so does
max eq or the likes. I do not think that having these items for
donation purposes offsets the game as extreme as its being explained.
Bloodlines: Many experienced players invite new players into
bloodlines, they offer to teach them and sometimes buy them donation
eq, get their eggs, experience them. How someone could say that
bloodlines is a bad thing, I do not know.
Newbies: In all games, new players are at a disadvantage as they do
not know the ropes. Medievia, unlike most, has features designed
especially for new players. They hire gods and Avatars whose biggest
concern is to assist new players. Their extensive helpfiles and staff
work hard to assist a new player in getting comfortable with how to
play the game.
I guess what Im saying is, over the years Medievia has improved all
aspects of the game. Reading outdated reviews wont begin to explain
how awesome the Medievia world has become.