I have been playing lensmoor on a consistent basis now for over a decade.
I have tried other muds and other games before (even WoW briefly), but in the end, nothing was able to capture my attention and keep me coming back due to the sheer number of things I enjoyed about the game like Lensmoor.
Compared to any other mud out there, lensmoor offers BY FAR the most options for customization both of your character and to the game as a whole. There are no classes within the mud, so outside of a couple race-specific abilities, anyone has the potential to learn anything.
Players have the ability to build homes, build shops, build clans, become parts of imm-focused religions, and even build entire zones into the game without needing to be an immortal/staff member themselves.
The game area is HUGE. There are currently well over 200 zones throughout the game, and an immensely vast wilderness area that connects all the areas together, and allows for people to make use of the crafting system within the game to gather materials to build the many craftable items the game allows players to make.
The crafting system within the game is the most expansive of any game I have ever seen. Anything one might need in the course of fighting or roleplaying is possible within the crafting system (or darned close to it.) In addition to crafting items, there is an extensive enchanting system also built into the game that people can use to further customize items.
Lensmoor has plenty of people who choose to focus on crafting, or teaching, or fighting, or even some combination of the various aspects of the game. Interacting with other players is reccomended, but not required. It will certainly make it more fun and enjoyable for all if you do though.
Which leads to the next thing about Lensmoor. Lensmoor isnt just a game one comes to play, achieve goals and continue on and on with. Lensmoor is a place people come to relax, to socialize, to chat about things, and generally get together to enjoy themselves. Whether that is through questing, roleplaying, or simply hanging out and chatting with people, there are always things to do and people to interact with.
Some have said that while roleplaying isnt required that it technically still is. This is true in a way, and yet not in others. Ive known people who have gotten completely through the game without an ounce of roleplay or even necessarily interaction with other players at all. If you dont want to, you dont have to, though I will say, it will be easier and more enjoyable for you if you are willing to roleplay and open yourself up to other aspects of the game.
Faiths, as I mentioned earlier, are another aspect of the game. Lensmoor supports a wide variety of faiths of different focuses and alignments, that people are not required to join, but it certainly does add another fun aspect ot the game. A bonus to joining such faiths are that you are allowed to use special spells that are bestowed upon you by the immortal/staff member that heads the faith. Many of these spells are definitely useful, but can also be gotten by use of in-game items for those that dont wish to partake in the additional aspect of the game.
In the end, outside of all of the zones, items, spells, skills, questing, leveling, remorting, etc, that are available with the game, the best aspect of the game by far, are the people.
The people are definitely what helps make the game, at least from my perspective. Arawn, the creator of the game, has helped, with plenty of player feedback and assistance in creating a fantastic game. He is always willing to make changes based upon player suggestions and has a terrific idea board and voting system set up so the players can let him know what they would like to see changed or implemented to the game. Its honestly quite rare when a change is made to the game that the players did not suggest first. And even if a change is made outside of player suggestions, players are always encouraged to test out the changes and report their results from said changes.
Ive seen a few reviews here that mention about the excessive amount of drama or imms abusing their power, or showing favoritism, or any number of things. I can say, having been around the game as long as I have, that bits of drama do pop up every now and then, but its hardly to any level that would cause any issues for the average player, especially these days. Imms found abusing their power are stripped of their position, and typically banned, to make it clear that such abuse is not to be tolerated. Favoritism is something I personally have never been witness to.
The people here are a wonderful group. Many players like myself still are playing or involved in the game even after 10+ years. Plenty of new players come and join the game though, so its not just the oldies like myself, hehe. Many of the new people do choose to stay, which should go to show that the game must be decent enough to be able to draw and keep people.
I, myself, have put in over 14,000 hours on my main character of the same name, into the game. Ive dedicated myself to not only enjoying myself and the various aspects of the game that I have made use of, but also to make the game as enjoyable for those who play the game. Many people who play feel the same way. New players are treated well, and given assistance to get themselves started. People are more than happy to help out each other with teaching, items, answering questions big and small that they may have about the game.
The staff are all volunteers that also enjoy the game, and as such put a lot of time and effort into continuing to add to the game, and find ways to improve it.
No matter what you like about muds and games in general, you will find aspects within the game that you will like. I recommend to everyone to give this mud a chance, as it really is the best out there and you will grow to enjoy it as myself and many others have :).
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