I have been playing Haven for about three weeks now and i have
nothing but outstanding remarks for this seasoned MUD. In this
following review im going to cover: Quests, Playability, Playerbase,
Wizard Staff, Guilds, Combat and of course, the overview.
Quests: The quests on this game are of pure choice, but if done you
get rewards. Now some quests on here are dependant on some skills,
some of them require combat. Some of them require delivering a letter
for the town, and another is of exploration(which is selfless because
it gives you a bonus for just knowing the MUD). Out of all the towns
they have quests to offer and they offer rewards. Which is great for
development of your character if they are for doing errands for the
city.
Playability: There is an OOC channel to talk to other players no
matter where your at. Another good thing i like about it is it
displays your REAL name, instead of Hammer, it will display Doug. If
you SO deem you dont want people of the mud to know your real name you
can just keep your mud name it is totally optional. There is no 'old
skool' syntax, which means you use words to define your syntax. Like
'cast fireball on second orc' will cast a spell at the second orc.
Also you can use plural in the mud too, so if you want to drop all
your carrots, you just 'drop carrots' and all of them drop. There is
numerous types of currency with different values, and banks to store
your money. Your armour/weapons/items that you have on your body is
SAVED. Everything in the MUD is roleplayed, and if you're new like me no
problem everyone is patient with your learning. Instead of just your
basic 'HACK AND SLASH' playing, you can gain exp by doing other
things _besides_ quests. Me personally, i like fishing on this game,
its simple and relaxing while chatting to other players. There is also
farming, mining, and cooking. There is virturally a ton of things to
do on this mud too while trying to accomplish the 500 levels until the
top. To keep your money flow balanced there is a skill called
bargaining which bases off your money making abilities with the
merchants.
Playerbase: Unfortunately there is a low playerbase, 10+ almost on at
weekends and afternoons. But recently there has been a trickle of
people in that have been playing regularly, which is good.
Wizard Staff: The most wizards that i have seen as a mortal is only
two. But i know there are a couple invis and behind the scenes. There
is a main arch named Duuk which is the owner of the MUD and
maintainer. He is always willing to help out new players and he makes
changes daily. They are all friendly and former experienced players
which know the MUD rather well.
Guilds: When you start this game you are just a person in your city.
Then you can tour the city and find out what guilds are offered. From
what i have SEEN there is a huge variety. I play as a human cleric,
but there is druid, mage, necromancer, evoker, fighter, cavalier and
much much more. Dualling consists of mixing guilds i.e. Cavalier +
Cleric = Paladin. Necromancer + Cavalier = Deathknight. And much more!
This mud strays far from the stock classes etc.
Combat: The combat on this MUD is awesome. It is a good speed and you
dont need to be on your toes to enjoy ruthless battle. PK is handled
differently on this mud as well, instead of getting charged with
killing someone or selective killing. You have to kill that person
with the 'rp' qualities of it. If someone comes barreling in your
town and killing guards left and right, you can engage as a defender!
There is a fairness rule however like no level 100's will kill level
10's etc. Casting spells is simple as is just melee. When you kill an
animal you can 'skin' it to get some money for your kill.
Overview: This MUD is all original, and very worthwhile to play. I
suggest this to everyone who reads this. Everyone is friendly, and the
roleplaying is good. The helpfiles are helpful(wow :P) and they
explain a lot in detail. Well i've mentioned almost too much, but if
you have a good feeling or want to see more Give us a visit!!
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