If you like roleplay, if you like intrigue, if you hunger for power,
or if you desire the company of a tight-knit guild, Genesis is the
place to MUD.
This MUD has the best quests, amazing and innovative gear, and the
best gameplay out there. You don't start in a generic, over-played
class like some MUDs advertising every known class D&D ever came up
with. Instead, you start as a race (human, elf, dwarf, gnome,
hobbit, or goblin) with virtually no skills or abilities and must
rise on your own merits or rely on the help of friends.
You don't join a class later either, and your choice need not be
permanent. Instead, you seek a guild that fits your playstyle and
desires. A guild is more than just an association of friends who
give each other gear. It is your base of power. You started as just
a race, remember? You choose who you are with your guilds.
You can join one racial guild (very few skills and powers) such as
the Dunedain, Houses of Palanthas or Raumdor, the hobbit adventurers,
the kender (which changes your race from hobbit to kender), the
minotaurs (changing you from human to minotaur), the orcs of
Gorgoroth (changing you from goblin to orc), or any of a dozen others.
You can join one layman guild (average skills and powers) such as the
thieves of Krynn, the Necromancers of Raumdor, the Templars of
Takhisis, the Blademasters of Khalakhor, or the Worshipper of the
Elements.
And most importantly, you can join one occupational guild. This is
the allegiance tie you put the most into and get the most out of.
Like Middle Earth? Most of it is here as it was during the War of
the Ring. Want to be a Ranger? Sure thing! They have three
occupational branches: the rangers of the north (with extreme
stealth and cunning fighting), the rangers of Ithilien (strong
fighters on the fringes of Mordor), or the rangers of Gondor (strong
healers, fighters, and stealthy agents). You can even rise through
the ranks to become a Captain, Lieutenant, or other officer. Like
the Nazgul? They have a guild called the Morgul Mages in the city of
Minas Morgul. If you are good enough, you may even be given one of
the nine rings of men and rise to Nazgul yourself! The Krynn guilds
are here, too. The Priests of Takhisis, the Red and Blue
Dragonarmies (with their dragon mounts!!!), the Knights of Solamnia
(with excellent mounted combat and steeds), and even the elusive
Wizards of High Sorcery are occasionally seen.
You can leave your guilds if you wish, but doing so can cost you a
high price or even your life in the more demanding ones. With no
guild to train you, your skills will degrade, and your special powers
will be lost. All power is in the guilds with the strongest
requiring the most roleplay to join. This encourages (but does NOT
enforce) roleplay. If you wish to be beholden to no one, there are
many guilds for you that ask nothing in return such as the
Mercenaries (strong and well-rounded fighters) or the Gladiators of
Athas (though slave warriors they seem to enjoy the most freedom).
Either path you choose, you are going to meet many like-minded people
to befriend or make enemies of. This world has great intrigue due to
the guild system. Want to rampantly pk people? You can (I hesitate
to say), but you will earn a reputation for it. No one will trust
you, and the elite guilds of power will have nothing to do with you.
You make your own bed in this world and the great thing is your
interactions count for something and can have lasting repercussions
for good or ill for years. I don't wish to discourage pk'ers. This
is a fantastic setting for pk interaction since there is a real death
penalty (you don't ever lose quest xp, only 1/4 combat xp) and death
is taken very seriously.
The quests are amazing, the guilds will make you want to play every
single one to explore their mysteries, the cities and shops offer
everything you could imagine in a real fantasy world, and the player
interaction is there for every type of game play you are interested
in. There are even crafting and sailing associations you can join.
Genesis has been going strong for over 15 years. Come see why many
of the original players still come back for more. We all want to see
you there and are eager to help you get started.
Be welcome,
Ignacio
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