Since its conception, Fallout: El Dorado has been a labor of love to the series, drawing from all the games and supplementary material with particular favor paid to New Vegas. An extensive homebrewed system of perks, attributes, and skills make it easy to create any sort of character one desires for the Fallout world, with special Archetype perks available to provide a basic framework for a concept. The game has an active, Ameri-centric playerbase, resulting in slow mornings and very late nights but a bustling afternoon and evening. There are often multiple staff and player run events a week, with generous rewards and creative license to promote running and participating.
Roleplay is primarily character-driven, with ongoing world events and plot arcs providing color to the world individual PCs pursue their ambitions in. While player-vs-player activity is allowed and mechanically supported, the ultimate goal is a mutually enjoyable experience, rather than triumphing over another player. Death is strictly consent-based, though conflict in all its forms has greater leeway.
I've been playing for roughly a year now, and while there's been ups and downs, I can't think of another ST I know who puts the same tireless work into creating original material and advancing plots, even catering encounters and storylines to individual characters to help work them into the grander narratives. Vault Girl's devoted and passionate and it shows in the sheer volume of her output. It's been my main game since I joined, and I don't intend to leave it any time soon.
Post a commentComment posted on Wed Feb 28 16:28:52 2018 by D-bone/Gorilla:
Unfortunately, this review is not actually reflective of the game at all. The reviewer in question is a notorious stalker and abuser, and his praise of VG reflects the tacit agreement that they have in support of each other.
As a former staffer, I can say authoritatively, that VG abuses her player base, and allows incredibly toxic and negligent behavior to go on in her game. She takes cash to give players in game bonuses, and basically none of this is reflective of any of the actual player behaviors, only activity.
Comment posted on Sat Mar 17 21:45:12 2018 by Ashur:
Gorilla, known as Andrei from his first visit to the Resident Evil MU prior to Fallout, has always been something of a problem player; he made a habit of aggressive non-participation in scenes he'd come to, followed by incesant whining about anyone and everything. While never an out-and-out toxic player, his presence was a useless one.
While he was permitted to staff on El Dorado, his contributions were negligible, and what little staff-work he did he did with great reluctance and greater inability. His primary contributions were befriending a small handful of inevitably-banned players who thrived on toxicity.. and trying to usurp control of the MUSH twice.
Needless to say, he's been bitter since his banning.