A very original place where a player always has something to do. You can quest every five minutes,
while expeditions have a fiften minute timer. But there's no need to be bored while you're waiting
for the timers to wind down.
You can hunt for scrabble tiles where, if you're lucky enough to find the right letters, you can
'turnin' words for a reward of quest points and crystal fragments. Both of which can be used to buy
useful equipment. If during the search you happen to come across a letter for 'guess the phrase game'
then that's a few bonus quest points for you as well. And if you happen to actually guess the phrase
then riches will surely fall into your lap in the form of either quest points, gold, crystal fragments,
or even a mudpie. All of which are useful.
You can even go on a short killing spree between quests and boost your limit meter a few points. When
it hits a hundred you have a choice of various rewards ranging from more quest points and mudpies, or
even a brief period of time with triple exp for those who are actually leveling. Play in hardcore
mode, which can be toggled on and off, and your limit meter will rise twice as fast at the cost of
mobs that hit 3x as hard. Trust me, though fun that can hurt.
In my case the wait between timers was usually a five minute dash down to toss clothes in the washer,
or fifteen minutes washing the dishes. Either way, the word boredom and Rising Kingdoms just aren't
related.
For the brave adventurers there's a colosseum where you can face trials ranging from an 'easy' walk in
the park to an 'insane' life and death battle where you'll be holding your breath every minute, cringing
as your powerful foes hit you for a hundred or more damage a round. However, for those who are victorious the
rewards are priceless. You can get an amulet and runes which boost the quest points you get during quests
and expeditions. Those are a necessity for those who are in it for the long haul.
There are four automatic events during the week.
- Bonus exp for an hour on Saturdays, which makes it the perfect levelling time.
- Bonus quest points for an hour on Sundays which makes it a good time to do quest and expeditions.
- No timer for quests for an hour on Tuesdays which makes it the perfect time to quests.
- Bonus gold for a short period on Thursdays. Not so useful, but still nice.
Each day you can receiving a blessing which comes in the form of potions. The above events are the
perfect time to use those potions. Non-stop questing for an hour with a potion of double quest points
and double gold running will be sure to make you drool.
For those who are serious about leveling you can form a group, and rather than having the experience
split between the group members there's actually bonus experience for being groupped; a very nice way
to help pass the tediousness of endlessly slaughtering mobs.
But those events, of which there are many others, aren't the only things that maks this game unique.
The classes themselves are very original with skills and spells unique to each. You have the archer
who can set traps and use a bow for ranged combat. Then there're thieves whose steady hands allow
them to quaff potions during combat without fail. Mages are exceptional with almost imm like powers
in that they can spellup another player from a distance. When you see spells like armor form around you
then it's just as likely to be the work of a friendly magic-user as it is to be an immortal.
This mud has so many games and events, along with other unique aspects, that there's no way to mention
them all in such a short post. The only way to see how original this place really is is to play the game.
That said, I'll talk about the administration. There's only one admin who I've ever seen, but she's very
responsive to the players. If there's a problem and she's on then she'll get to work fixing it right away.
It doesn't matter if it's something mundane or something serious, she'll still usually try to help. Between
that and enhancing the game she's kept pretty busy. But just because there's only one admin doesn't mean
the game is lacking in any way.
Rising Kingdoms is a must try for any mudder, pro or newbie, who's looking for a new experience.
Post a comment
Comment posted on Wed May 16 05:26:08 2018 by AdventureswithJ:
Alia! Great review... I couldn't have written it better myself. Very
detailed approach to how the MUD works. Many, many activities, and a
solid team of staff (now.) A few updates: subclasses (wohoo!) to
further your skills/spells in your chosen class role. Hope to see you
around on Erion!