After several years of unfortunately turbulent and unsuccessful
gameplay modifications and testing, AvP has landed solidly on its
feet with an entirely new skill-based combat system coded by its
original conceptual designer and creator, Chris Jacobson. AvP
features a solid mix of diversified racial combat between the USCMC
(United States Colonial Marine Corp), the Yautja ('predators'), and
the Xenomorph ('aliens').
The USCMC: consisting of human soldiers and their synthetic
counterparts, the USCMC is the workhorse of the US armed forces, and
the main front against the impending xenomorph infestations. Being
the weakest race by nature, USCMC squad members rely on superior
tactical deployment, teamwork, and firepower to overpower and
annihilate their enemies. Marines are divided into two distinct
categories: 'melee' and 'snipe'. 'Melee' marines (generally
synthetics) are highly proficient in close-combat, while 'snipe'
marines generally tend to be of the human variety, and are capable of
shooting down foes at long ranges (2-4 rooms away). In addition to
their vast firearm armories, the marine arsenal also includes, but is
not limited to: M40 high-explosive grenades, motion detectors,
installable M-388 proximity mines, electrostatic grenades (for
disabling those pesky predator cloaking shiftsuits), dropships, APCs
(armored personnel carriers), and more. Marines are generally a good
choice for newbies, since they expose new players to multiple facets
of gameplay at early stages.
The Yautja: bred to become hunters and warriors from conception, the
Yautja possess a massive arsenal of combat efficiencies to employ in
their honorable hunt for prey. As such, they are often considered
the most 'difficult' race to master, since they have no exceptional
proficiencies in any given area. A successful predator must
acclimate themselves with both ranged and close combat, as well as
develop their stealth abilities in order to ambush and slaughter
their prey. Due to their extremely violent and militaristic society,
the early years of young Yautja are spent preparing for the Hunt,
thereby devoiding them of any intellectual basis to be spoken of. To
this end, predators spend the vast majority of their time practicing
and honing their formidable combat skills, while generally ignoring
technical and medical training. The predator race is an excellent
choice for experienced players who wish to test and develop a wide
variety of combat abilities.
The Xenomorph: the natural killer. Every aspect of its horrific and
grotesque biological evolution has been finely tuned to create the
perfect killing organism. Capable of surviving in the cold vacuum of
space and possessing concentrated acid for blood, the highly
aggressive xenomorph is generally considered the sole dominator of
close-quarters combat, though they completely lack any form of ranged
combat. Alien players have the ability to spread eggs from their
Queen across the various worlds, where they will lay in wait to
impregnate their unsuspecting prey. Aliens are generally considered
a low-to-mid range difficulty race - though they excel solely at
close range combat, they are easily picked off by players with ranged
combat abilities, and require a great deal of quickness and
aggression to play successfully.
AvP has come quite a ways over the past year, with the implementation
of the new skill-based combat system and new armor class system.
Damage is divided into types, each with a corresponding armor absorb
type (blunt, ballistic, thermal, slash, impale, energy), allowing for
an almost unlimited amount of customizable armor and weaponry to be
created. Thanks to a highly active and populated staff base,
additions are made to the mud on a regular basis in the way of new
zones, equipment, and player-inclusive missions.
If you're looking for a solid sci-fi/military warfare MUD, AvP is
definitely the place for you. Race wars exist almost perpetually as
each race vies for dominance in the universe - so pick up a gun, a
plasma-caster, or a pair of talons, and join the fray.
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