First I'll write it as facts then my impressions. Its stated as a RP
enforced PK driven mud. It has a number of classes, and many
interesting skills and abilities for each class and race combo.
Weapons have different abilities of parry effectiveness and overcoming
your enemies defenses of dodge, shield block, parry, dual parry.
Classes are balanced by racial stats, humans get 101 points in stats,
and Fire giants (the game's strongest race) get 94 points spread
across strength, intelligence, wisdom, dexterity, and constitution.
You pay for more powerful races in vulnerabilities and other
weaknesses, as each stat factors into your defense skills. Another
factor is the experience cost, which is greater for races and classes
that are more specialized and have slightly more power at the higher
ranks.
But, that doesn't necessarily mean they will crush everything. a
human warrior is a 0 exp cost combo, but can easily use its great stat
distribution and lack of vulnerabilities to be on the same level, with
the appropriate equipment and GOOD use of skills and tactics. There
are rares and unique items in the game, and power for all classes is
more or less defined by their items, although if you play poorly, you
will find yourself killed and your enemy taking all your nice items,
making them even stronger.
If you join you will notice that even veteran players play human
warriors. These players are distinguished by a cabal tag such as
[Knight], [Legion], or [Keepers].
Keepers are a recent addition to the game, and act as a balancing
force between good and evil, due to in the past the game swinging
badly in favor of knight or legion. This new cabal introduces an
almost mercenary element, but with a roleplay reason of existence,a
and only true neutrals may become these types. They may even deal with
the Justice cabal (a group designed only to uphold the law in
Seringale, whether helping good or evil in the process), if they
should be warring against legion or knight.
Many rank 50 characters in the past have distinguished themselves
with RP that goes above and beyond the norm. There is a lot of written
history and all characters that wish to join cabals must have a
historical background and a well written description.
Different weapons carry different abilities in combat. Some are low
on offensive strength, the ability to get around enemy defenses, but
high in defensive strength, the ability to parry enemy attacks, while
others are the opposite. Two handed only weapons are usually high in
defense and offense, but do not confuse a two handed mace or sword
with something only two handed like a polearm or staff.
In addition to weapon differences, some work just as well, or less
well in the off hand when dual wielded. Also, spears have a bonus
capability against the dodge skill, and axes have a bonus against
shield block.
All this culminates in very complex fighting with the weapon type and
combat type system. dual wield beats > sword and shield > two hand >
dual wield, for combat styles. Segment > blade > shaft > segment, for
weapon types. Combat and weapon styles and types have effects on parry
and the usage of powerful skills, that if you dont achieve
superiority, cannot be used. So you must use the proper weapon in a
given fight to pull off these great skills.
Around 50 players actually play and surge times at every 40 hours
intervals in the week doubles your experience ranking capabilities.
This will allow you to easily find groups and enemies as there are
around 25-30 players on at these times. Players exist all over the
globe, so more often you will see around 10-15 players during peak
hours in U.S. time, and 1-5 players during the late night/early
morning hours in the U.S.
My personal opinion: I love the game in its mechanics, skills, items,
races, classes. there are many very skilled players to fight, so no
shortage of a challnge. however, apart from the few exceptional
roleplayers who are also good fighters and ranked 50, as well as the
constant influx of newbies who want to RP, there seems to me to be a
nasty element in the game, which comprises many immature people who
continually break the rules of the game.
In my time on AR, I've been cussed out OOC, explicitly told by
fellow lowbies that RP isnt really important, and that they just do it
to put on a show for the imms, and killed in some really stupid
alignment breaching ways.
There are few players and even fewer imms, which makes it a hassle to
play sometimes, particularly when someone is breaking rules and no imm
is around to catch them. I have to admit that recently the imms have
been a lot more present, but it still doesn't remove the bitter taste
in my mouth from experiencing the kind of counterstrike RP that I've
had the displeasure of being on the end of.
Neutral halflings. There's been one person, or perhaps two, who
constantly push the limits here. They take any excuse to kill you and
take your stuff. I've had neutral halflings that wished to 'test
themselves' so attacked me and ended up causing my death. To me,
being complicit in someone's death like that is roleplay for an evil,
not a neutral thats also a halfling.
Another neutral halfling, and the one that spelled the end of my
enjoyment and time playing AR, decided to blackjack (knock out) one of
my groupmates to rob him, while we were ranking in the forest. I
defended my groupmate by attacking the halfling and running him off. I
didn't chase him, I didn't try to kill him. He went and healed far
away, and while we are again attempting to rank, he came into the room
invisible and killed me. I'm sure if my characters alignment had been
good, that halfling would be denied on the spot, but because I played
an evil duergar, this peanut gallery that plays the character and
supports him killing me stated that it was my fault because I attacked
him, and apparently attacking him gave him precedent to kill me.
I would've understood if I had caused his death through the defense
of my groupmate, although I was just doing that, being defensive and
not trying to murder him. I would've understood if I followed him and
killed him, or if I followed him, and he turned around and killed me.
That would have been his right to survival. But instead, I left him
alone and he came back to murder me. Thats crap.
When I bring it to light, there's an overwhelming response against
me saying this neutral halfling had the right because he was chaotic
neutral, even though chaotic neutral doesnt mean free right to murder
by the helpfiles of the game.
Last I checked, this character hasn't been alignment outcasted, and
still plays. So, either imms have to catch them in the act or
counterstrike RP is all that really matters in AR. Those exceptional
people are wasting their talent feeding a small group of people who
just want to kill anything and everything, as long as the
counterstrike RP role is fulfilled. 'He attacked my, and thats why I
killed him'. complex characters, alignment actually meaning
something, I think not. Its too bad because the mechanics of the game
are so good that these few 'vet' players who pull this crap ruined
it for me and a few others as well.
Post a comment
Comment posted on Fri May 23 11:39:45 2008 by Ex-Abandoned Realms Player:
I have to say that I wish I'd have read your review before starting
back up with Abandoned Realms. I was a player of AR quite awhile ago
and stopped playing because of some other demands on my time.
However, I found that this summer I was going to have extra time and
wanted to reacquaint myself with the game. That came to an unfortunate
end today.
It seems that the playerbase has fallen dramatically. At peak times
in the past it would be 60 to 75 players and now the most I see is
about a dozen. Additionally, I did not see any of the moderators
present.
During my few days stint I did not find any other players roleplaying
and my only interaction came from others asking to group. Perhaps this
increases at higher levels now? As a return newbie I was very
surprised by the silence.
I continued to follow the roleplaying quests, be involved in what
groups I could with such a small playerbase, and rose my elven paladin
to the 18th rank. I know this is a PK mud and when I was attacked by a
dark-knight, Crux, and slain in the battle I knew this was part of the
danger and excitement. Perhaps, I'd get a chance to avenge myself?
Not so. When first killed you go into a ghost status which gives you
a little time to collect yourself without the dangers of attack. I
quickly tried to start to reequip myself when as soon as I became
unghosted, Crux attacked me, now practically defenseless, and killed
me again. I ran back to my corpse to find that all my equipment had
been sacrificed again.
Not having the time at this point to attempt to again re-equip myself
and honestly, a little put off by the multikill of my character by the
same dark-knight, I decided to log off. Of course, before I could do
so, Crux showed back up at my corpse and spit in my face.
Today I logged on with my naked paladin. I started to requip myself.
I had not gotten very far when the same player, the same dark-knight
Crux, showed up and killed me. At this point I questioned his motives
but was told to stop whining and was spit on again.
So during this two separate logins, no moderators were present or the
rules simply are no longer enforced. Accrording to the helpfiles there
is supposed to be a legitimate roleplaying reasoning for killing under
level 30 and multi-killing was prohibited with killing while someone
attempted to requip was especially frowned on.
From what I could see from the modifications to the MUD during my
short time playing, it has been very well redesigned. However, the
lack of moderators and rules enforcement has opened it up for the
worst kind of players. I would not be surprised that due to this
problem, any new players are sooon turned off as I was, almost
immediately. Perhaps this is what has taken such a toll on the
playerbase?
Needless to say, I was disappointed by what this once very active MUD
has become. I've still got time this summer and will be looking for a
MUD that reminds me of how Abandoned Realms once was.
Comment posted on Fri Aug 1 02:45:33 2008 by Davairus:
I've taken the time to look over the comments in these comments,
forgive me if I haven't scrutinized all the little details. It
strikes me that these two players are a couple of people that loved
the game for its own sake, but their noses got bent out of shape by
a PK or two.
The game does not have a lack of Imms, the higher-level Imms can and
do cloak to ensure that they are not bothered from other things they
need to get done (like advanced physics).. every complaint that a
player fields through our note-based complaint system is fielded and
we have ample capability to check the logs and see what needs doing.
So as you can all see in the original comment,
'Another neutral halfling, and the one that spelled the end of my
enjoyment and time playing AR, decided to blackjack (knock out) one of
my groupmates to rob him, while we were ranking in the forest. I
defended my groupmate by attacking the halfling and running him off. I
didn't chase him, I didn't try to kill him.'
1) There's a betrayal in the blackjacking of a groupmate, but that's
to be expected when a thief has seen a nice shiny object. They arent
a honest class. A little shady but most people would let it fly
at this MUD with a nudge/wink because its a bold, cheeky move he
could have easily bungled. Its not something I would delete someone's
character over.
2) After you attack a person, they have every right to attack you
back. Its just vengeance, which neutrals are perfectly allowed to do.
Again, that's something we've made clear to many neutrals at AR. If
you attack another player, its to be taken seriously, not just as
exploiting a game mechanic to disrupt someone's steal. Attacks are
attempted murder every time you do them.
As for the other comment, I don't really want to get into that, but
please. A dark-knight hurt you? The class is described as the
embodiment of evil in its helpfiles. Our website shows a portrait
of a black knight sitting on a dark horse, all bringer-of-death like.
People play evils so they can enjoy looser pk restrictions, but there
are additional gameplay problems for evils, it doesnt come free.
It is my personal opinion that these complaints are facetious and if
the game was truly trashy they would be post things serious enough
to deserve this kind of unfair slander. I shall not request things
to be taken down as I would like people to have the opportunity to
read these comments and judge the game for themselves.
Comment posted on Thu Jan 1 10:39:29 2009 by Rhaech:
If anyone has played WoW, remember how atrociously annoying it is to
be corpse camped? Apparently Crux was doing the same thing, but with
the addition that all the items the other player was carrying were
sacrificed each time. Consider that it takes a good 15-30 minutes to
reequip in non sub-par equipment, so that's 45-120 minutes of a person
being killed when obviously unable to defend himself.
In my own example, apparently attacking someone to stop them from
stealing is either attempting to exploit a gameplay mechanic to stop
them from stealing, or plain out attempting to murder them, and no
gray area where you're simply threatening them so they will run away
to stay alive, unless they're suicidal. Defending others is only seen
as trying to completely kill the other person? That doesn't make
sense in the game itself, let alone reality.
It looks like Davairus is the gold standard for these counterstrike
RPers, after reading that comment. I hadn't realized that one of the
most active imms considers this to be the pinnacle of gameplay on this
RP/PK mud. That's very disheartening to hear. Either this, OR (and far
more likely in my opinion) one of the most annoying troublemakers this
game has ever had, (mico or rem) is impersonating him and trying to
smear both him and the game, because these regular cheaters have been
banned and denied with their characters.
Comment posted on Thu Jan 22 17:13:19 2009 by Erl:
Talk about over exaggeration and over dramatization of a situation.
Fact is, if you attack someone, just like if you do so in real life,
you should be prepared for them to possibly retaliate. This isn't
exclusive to if you try to take their life, but there IS justification
if you attack someone, for that someone to attack you back. This is
what makes the game exciting and fun, the fact that there is PK and
that this is a brutal barbaric world where generally one's might,
friends and cunning means the difference between life and death. It's
amazing to me, that you don't see the RP behind a thief attacking
you, after you not only bungled their attempt to steal, but attacked
them. Revenge and vendettas are a large part of this game.
Also, there is no such thing as corpse camping. Either they take your
things, or not. At the end of the day you've got about 15 minutes of
ghost, where you're completely immune to attack and can return to
your corpse without worry. Get your things, and go inside your guild.
At low levels it is nearly impossible to successfully kill a guild
guardian and be in the capacity to kill anything or anyone else after
that. There is a learning curve, and unfortunately your inexperience
combined with a lack of game knowledge spelled a second death for you.
Seems like Dav is right. You got a little turned off by a PK, and
instead of sticking with it just gave up. I'll be the first to say it
stinks to die, and it's easy to get PKed when you first start off. But
if you consider items are just things and not what makes your char,
dust yourself off after your death and try and get better, you'll no
doubt improve and learn something.
Bottom line, like most things it takes a while to get good at AR. And
if you're not good, pick an easy class to play. A healer who lives
forever, a thief who can hide, a ranger who can camouflage, etc.
Giving up and flaming the game because you're not good though, isn't
going to make it any better. Once you've got a bit of skill, and a
grasp of what's actually going on, AR is a ton of fun.