Nutshell: Expansive, detailed mud with lots to offer. Diverse mix of play styles, made easy (and exciting) by in game reincarnation system. Completely unique character builds for each player (no two are the same). Lots of diversions such as quests, tasks, enchanting, crafting, and so on. Most games say you can play 'any' character you want, this one means it. Some glaring oversights listed below.
Strengths: The diversity mentioned above. One cannot emphasise enough the endless progression possible in this game. You can spend a calendar year immersed in game and only scratch the surface of the possibilities. Very long and interesting introduction system involving a tutorial and quest, with active players acting as 'helpers'.
Weaknesses: Area quality can vary a lot. Some are unfinished for years? Some events seem designed to troll (unkillable thief monster that steals from long term players), to the point of making players quit. Some surprisingly offensive caricatures like black savages and the apologetic orientals ('Oriental golem' talking about spring rolls in floating city is particularly bad, coder should be ashamed). Looks like quality control or content review needs updated criteria. Game client is snazzy but overwhelming with too many features. Very spammy interface and UI in general - mud is definitely NOT accessible for vision impaired players.
Players: Seem to be from across the globe, with roughly half from Finland. English is the public language. No real trolls or heels in community, no noticeable pvp.
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