-The Inquisition Legacy is a strange game to unpack.
-The community can be somewhat strange at times, in both good and bad ways. Though, that somewhat describes the game in its current iteration. Confused, and without focus on its own subject matter, and thesis statement.
-Not to say TI:L is devoid of a good experience. On the contrary, once focus is regained, it's one of the only games that focus RP that follows the MU(x) approach to offer fulfillment in whatever concept you go with.
--CONCEPT
-The central concept is the overwhelming power of the Church, and the evils it condones. Men and women are burned at the stake for their own souls. And in theory? Creating a morality system where a player empathizes with the organization out of a character belief, rather than going a fedora-tipping atheist? It's pretty refreshing, honestly. It attracts a crowd that favors deconstruction, and a high-caliber RP circle that, when kept around, can provide an amazing experience not found elsewhere.
-The issue, as of the writing of this review, is that this is not how it's reflected in game. The church is openly questioned in a setting that would shun you for it . Things deemed as 'sin' are done in broad daylight with no real weight to any punishment. At times, it can feel that actions are not only devoid of weight, but are even things that could be used to vilify you as a player. And with a game with such a focus on an anti-blackballing culture. This behavior is allowed to continue, so much so that it's become an active detriment to enjoyment, or tension. This can also be seen when OOC pressure is applied to force someone to overlook an exceedingly poor In-Character reputation.
--MECHANICS
-From a mechanical standpoint, the baseline for TI:L is very good. Every trade has a use, and you can be things that are non-combatant without being lampooned off of the game. This, is both refreshing, and a sign of good game design. Almost every single archetype is not only supported codedly, but is welcome and needed. This creates an interesting environment, with a constant need for new players, and a constant need to interact.
-However, the biggest flaw in this scenario is how the community handles the weight of skills. There are times when players belittle entire trades and workforces, and staff decisions not only support this mindset, but weaken the game's skill ecosystem as a whole.
--SETTING
-The setting of the game itself is the Capitol city of Lithmore City, in Lithmore. It's a sprawling city with foreign quarters and the like, an underbelly that is ripe for exploring, and areas that are well fleshed out in ways that are rarely seen in these types of games. It has a rich player history all kept in a very clever system based on player submissions and staff approval that keep stories alive, long after the players leave the game.
-The issue, is that the 'scope' made far smaller than what older players are used to, with very few concessions to make the change less noticeable. Due to a lack of real positions for political players, it can be very glaring, when other players are allowed 'breaks' from the scope, keep titles that no-one can dispute, or have a history with titles that can no longer be earned, it can create a sense of favoritism where it may not really exist.
--STAFFING
-The staff of the game are very kind, and approachable, to newer players. You'll often see that many speak with them on a regular basis on the OOC chat function in game, making a very human experience that makes approaching them with ideas, issues, and overall questions a very easy task.
-The issue, is that there is a strict non-interference policy. As such, problems are often not noticed until it's too late, and several players are affected. It takes a great deal of unrest to cause attention, let alone action. Which can cause the feeling that there are OOC biases in favor of some players more than others.
--CONCLUSION
-There is a great deal of pros and cons to the game itself. Most can and will be fixed with time, but there are glaring issues that make this review mixed, rather than positive. However, in time, maybe I'll eat my words, and the revival of the focus of the scope at large, and the cessation of OOC pressures affecting IC actions, will make the game into something greater.
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