Sindome.
I've been roleplaying since I was twelve an I can say with all honesty, twenty years later, Sindome has been the most rewarding experience of any genre or game in I've had the pleasure of playing.
Consistent and immersive roleplay is the crown jewel for Sindome, endless plots and opportunities present all who wish to take advantage and participate the chance to see their character's dreams, goals and purpose come to fruition; if they can navigate the treachery, backstabbing, chaos, poverty and green classic to the cyberpunk theme. No character is too low or too high to remain unscathed or reach out and try to pry themselves up the ladder, bodies an devastation to the top.
Mechanics are well thought out and evolving where necessary or when new ideas work themselves out to improve the game world. Balanced combat with consideration to a number of scenarios, weaponry, enhancements and participants is only one part of a world rich with roles for different play styles. Artistic crafting to mechanical junkies to those who modify guns and munitions to scientists and doctors who can change the body to chemists creating candy, getting you hooked! Transport systems, travel, Judges and space!
Clear divide between economic classes add public dispute and conflict to complement the underlying tension between corporate competitors and enemies to the hatred between rival gangs, factions and interests in poverty stricken dwellings. Two distinct environments to go with those who try to play the middle ground, with much risk, so whatever your flavour of interest, it's there for you to explore to your heart's content. Scheming, conspiracy, betrayal and paranoia are high and with that the chances for characters to sneak in and twist a piece of it off to their advantage are greater!
Staff in Sindome are dedicated. One or two can be brusque and short, yes, but please don't mistake that for inherently rude or intentionally cruel to players. They are a small number of hardworking individuals who constantly work on projects: plots, area improvement and rehaul, polishing areas to expand and add new amenities and investments for characters, mechanical and code advancement, personal to worldwide events. Helping teach characters/players how to run positions of power to involve more characters on a consistent basis without staff help. Answering questions and dealing with problems that, in hindsight never needed their help but they did so anyways.
Questions repeated five plus after being told it isn't appropriate to ask, clear bug abuse or exploit or people behaving in ways to get banned are the only times I've seen staff go from to obviously agitated, disappointed and/or angry. In a time where I made a critical error I was spoken with brusquely but not rudely, and it was never held against me.
If you can handle a steep learning curve and understand that people speaking bluntly for the sake of efficiency doesn't mean they're angry or being rude to you, then I encourage you to try Sindome. If cyberpunk is your cup of cold tea, of course!
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