Carrion Fields has a unique place in mudding from my personal experiences. It has a very in depth class/race combination system that adds great depth and strategy to the PK atmosphere it provides. That being said, that diversity also adds to the signigicant roleplaying enforced environment provided there. The reason I enjoy CF so much is because each of those elements add challenges within themselves in such an atmosphere. Roleplaying a good paladin and being able to actually you know, smite evil are two very different things. Dealing with that adversity and admiteddly steep learning curve can be challenging from a roleplaying perspective as well.
What makes CF different is a very interesting and detailed Cabal system in which players can join factions and receive different powers and skills with each one. Each has different dogmas and distinct positions within. From the Emperor of Thera to the Sunwarden of Thar-eris, there are a ton of fun options and growth potential within these cabals.
Immortal interaction is an important part of CF, while you won't see immortals fighting in the mortal battlefield, they often provide guidance and empowerment to characters who wish to embrace the religions they teach. It provides even more depth to a character on the PK and RP levels.
CF is vast in terms of areas with a huge amount of secrets and hidden things for explorers. Characters can and do get created simply to explore portions of the vast world. Be it journeying to Hell, Shadow Planes or mysterious Silent Tower, there is always something to do that provides significant challenge and reward.
I'd encourage anyone looking to challenge their reflexes or their roleplaying prowess to give CF a try. I had been out of mudding for years but CF brought me back into the fold and i haven't looked back.
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