Wow, what a neat crafting system... And the expertise system is very
cool.
Oh wait... those are stock coffee mud.
So, what makes this different than, say, the Coffee Mud mud? Well,
the world. That's it, as far as I can tell. Oh, and you can't recall
once you're in the dungeon.
This mud is basically a dungeon crawler, where you start out in the
only town and start delving into the dungeon. You build your EQ from
found items until you can craft or buy better.
I was actually interested in exploring the dungeon more, however, my
lantern ran out. At that point, of course, I could not recall. I may
have been able to stumble my way out, but since there are no shops or
any other sources of light in the dungeon, I would have had to stumble
the entire way.
Overall, I see that this has potential. However, being a brand new
mud, there is some polishing that needs done. Removing the restriction
on recall would be a first step. I understand why they would want
that, but if your corpse got stuck down in the depths, you're
basically out of luck. Given the player base (I was the only one on),
you would have to start over on gear. But, since you can't get into
the mud academy, you'd really be struggling to build up funds.
Overall, I love the CoffeeMud base. I had never tried it before.
Also, the idea of a dungeon crawler inside a mud is actually a good
idea. However, with no ripchord to bail on the dungeon, it makes it
difficult to get too invested in your character.
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