I'm very new to this MUD. I also posted in the forums hoping to get more folks playing because I'm really liking this MUD so far. I rarely post or do reviews but I enjoy this MUD to the degree that I want to share it and get others to try.
So far it has a very classic medieval fantasy feel. There's not any goofy/silly stuff or pop culture references and the areas seem very congruent, immersive. I feel the game has a good newbie path where you know what you need to do to progress but can also break away and explore. The weapons/armor in the shops are actually worth using, having things like hitroll and spellpower, and are also reasonably priced. There is an Adventurer Guild with tasks that give guild points, which you use to buy special items. However the tasks also give XP and gold which again I'm not used to, and really enjoy. So you can hunt/grind if you want and also get additional fun rewards.
Skills/spells system reminds me of Skyrim. You actually get a significant amount of xp from improving abilities through use. Skills/spells are ranked using words like 'awful' or 'proficient' rather than numbers or percentages. Spells are grouped into categories like Alteration, Rejuvenation, Evocation, etc., and you can choose to improve both individual abilities and/or the school they belong to. There appear to be a lot of extra abilities in addition to stock ones, and from what I can tell you eventually get to a rank where you start to get completely unique abilities. You choose a sort of 'base' class and then at some point get to pick one of 3 specializing classes. For example if you're a Monk you can pick an advanced class that has more magic/spells or one that focuses more on fighting. At least this is my understanding so far.
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