Set in a fantasy world that is harsh and filled with dangers, Evolution of ESOS is a roleplay-intensive MUD. There are stories to be found and made, and there is inevitable death. The goal, basically, is to live as your character and tell their tale, and maybe make changes to the world as you do. While this can sound pretty severe, it makes for immersive gameplay, as well as the chance to play out another character, and another story.
I'm pretty new to MUDding, much less roleplaying, but I have to say EOE has been an amazing experience so far, during my few months of playing it. The world is huge and has a lot to explore. The community, however small, has been friendly and helpful my entire time there. The staff, in particular, dedicate a lot to this game and are incredibly interactive with players. They have introduced and helped run a ton of plots/stories, and had supported my character's own, throwing in some conflict as well. Changes to the world seem to be encouraged as well, whether they be good or bad. The fact that a character's actions can have effects (or consequences) to the world around them is something I, as a player, appreciate and hope to take part in.
The roleplaying I've come across so far have been a mix of different sorts. Some I would say are alright, though I'm not that great a roleplayer myself, and others I honestly have to applaud. How players emote differs as well, with some the 'nod' and 'grunt' type and others the more flowery sort. Because characters in this setting are more or less literate, the written tales you can dig up one day, or leave behind, yourself, are always something I'd look forward to finding.
I've always been a more combat/explorer type, and while I haven't much experience with anything else, I like DIKU-style combat. Throwing in a few emotes during combat suits me. There -are- a bunch of kinks with the code that bother me, especially around combat. These can often be a pain, but I hear they're working on it.
Other than the bugs that may spring up and a few concerns I have with the code, I urge those who are into roleplaying, and even those who aren't, to give EOE a try, as my entire stay there has been fun and thrilling. As a player who enjoys exploring, the world has a lot to come across, with dangerous creatures going abound and hidden things to uncover. While the documentation and website could do with some rewriting and an overhaul, the game itself is active and updated often. The roleplay can be impeccable, and the stories (given they fit the theme) you can write out are practically endless.
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