There’s a lot to be said about haven. It is, without doubt, one of the most robust and beautifully coded RP enforced muds available at this moment in time. The lore is rich and the combat system is in-depth, it manages to give you time to emote and manages to play out combat in a way that isn't drawn out or a eye bleeding wall of text spam. It uses a story teller system, which allows players to GM their own stories. HOWEVER, this is held back by the fact the system uses karma. Which effectively limits how powerful or revenant your character can become based purely on OOC factors. What you end up with is players becoming story tellers only for the karma, doing half-asses stories, and the player base becoming jaded, which really detracts from the passionate who are doing this for their own and other’s enjoyment. Which is a shame. The game has so much potential, but it's flattened by it’s few flaws, most glaringly is the immortals. With the sole exception of Daed, who is one of the coolest immortals I've ever had the honour of playing under, the staff constantly alters the code, lore (anyone remember the time the temple/order/hand were world wide super powers?) and game to benefit their characters and their friends characters, who seem to be the only people with the karma to play the COOL things. The game is very much their playground, and this is a point that has been beaten to death and beyond with other player reviews. If you're able to look past that - the majority community is absolutely cancerous and plays in highschool cliques that are mostly inaccessible to the outside player. If you’re able to get in the staff’s good books (be prepared for ALOT of bootlicking), able to stay beneath their radar (if you’re doing this don’t intend to play anything meaningful) and find some other people to interact with who aren’t exploiting IC information over skype, then there’s good times to be had, but that’s hard to find these days.
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