Kallindor has become an online home for me, for many reasons I will state below. The players: Are helpful and always willing to lend a hand with equipment, experience runs, and corpse retrievals. Groups are formed often, to run boss mobs or even small areas for cash or a level. The imms: In the past month alone, I can't count how many areas have been released or tweaked to fit the player's needs. Most if not all of my ideas have been implemented, and the imms work tirelessly to provide the players with a great experience. Any idea that's reasonable and would benefit the overall result of the game will most likely be put in with in a fair amount of time. The classes on Kallindor all have their own unique purposes. Some solo easier than others, but each one has its use in groups. Even if it's just to smash things to pieces There are 5 starting classes: Mage, cleric, rogue, warrior, and monk. After leveling to 30 in one of the classes above, each branches out in to at least 3 more classes. Whether you're interested in becoming a necromancer with ghouls and specters, or an avatar with powerful healing. Or maybe melee is your thing, whatever you like, we probably have in some form. For screen reader users, recently a check command has been added for those like myself who use a speech synthesizer and can't keep up with a prompt. Typing check hp or aliasing it will display something like: Hp: 100% You can do the same for mana, mv, and ki. Experience, gold, and platinum will be added in the near future. This concludes my review of this friendly mud. Come try Kallindor for yourself. Thanks for taking the time to read this: Katiana/Alissa/Kit
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