Before I start the regular part of the review, I feel the need to kind of warn people about why I quit playing. The largest problems come from the staff. The game's administrator Andrew has an extremely bad case of narcissism, and an attitude that is juvenile and petty and chauvinistic. His friends and fellow staff members basically run the whole show on their Player toons from behind the scenes, even manipulating events on staff-controlled NPCs to better their Player toons, and in doing so ruin what would be fun roleplay for everyone else. Worse, the administrator plays a godhacked overpowered character named Serenth that is basically a creeper/stalker who sexually harasses the women in a way that doesn't feel like roleplay and bullies the men who don't kiss his ass constantly and he never suffers the normal consequences everyone else does for his actions. Trust me, I know from personal experience how uncomfortable he can make a female player feel. The administrator is more interested in playing for some kind of wish fulfillment and not for the betterment of the game. He is also very heavy with cronyism, as those in his inner circle are the ones put into the supposedly elite roleplay Guild which he personally oversees, a Thief Guild that has some of the absolute worst Roleplayers I've ever seen but persist anyway because of donations or friendship status. If Andrew had any sense he would get rid of all the staff Player toons, but as stated earlier they play for wish fulfillment and nothing else. Players are encouraged to donate ridiculous sums of money, up to a thousand dollars, in order to get certain benefits or goalposts not available through normal means. I'm not sure what codebase New Worlds Ateraan uses, but I don't think that is good practice under any license. Okay, with all that sad stuff said.../takes a breath/ On to the normal review. It is a Roleplay enforced game with a a lot of standard fare sword & sorcery motifs. Players range from humans, elves, dwarves, etc. There is a good city and a wicked city to choose from. There is a god of light and a god of dark and a god of balance, covering the standard D&D alignments in the form of faiths you can devote to. Leveling progresses at a snail's pace, and this can be a good thing or a bad thing dependent on your outlook. The map is relatively small for an older MUD. Roleplay is always on, and there are some really talented roleplayers, but status is still given to the grinders and the high leveled people over the great roleplayers.
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