I found Deckeon in May of 2013 when I had the urge to play something Cyberpunky.
I had tried other Shadowrun muds, but found most of then oblique or disappointing.
In Deckeon I found a small but dedicated player base, a very faithful porting of rules
from 3rd edition, and basically, a bucket of fun. Life has called and dragged me away
more than once since I started playing, but I check in from time to time and binge.
So let me break it down.
The Great:
+Most Faithful port of SR 3 I've seen to a MUD.
+Karma gains for RP, Combat, Rigging, Decking and Casting
+Conflict resolution done through dice and TNs and the option to see your dice rolls
for tasks.
+A pretty large world to kick around in.
+A decent variety of auto runs to do.
The not-so-great:
-Sustaining Foci aren't coded in, so mages take a hit there.
-A lot of skills aren't supported in the hardcode (mostly B/R skills, a number
of pilot skills)
-Small player base means there isn't a whole lot to do when
not auto-running or programming or murdering ghouls in the FFZ.
-The learning curve is steep to start with, but you get the basics
down pretty darn quick.
That said, I think Deckeon is a really solid game and a lot of fun. And
with all the recent developments with SSR and SRO, maybe
folks might want a taste of a more genuine and in-depth Shadowrun
experience.
Hopefully people will read this and check out this lil gem.
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