I wanted to like this game. I really, really did. However, I found that it was just another place where knowing the right people or being around at the right time trumps all forethought and ingenuity. I'm a fairly avid MUDer, and consider myself fairly intelligent. When I get frustrated with a quest it is rare that it's because I missed something obvious. One of the quests in the very first area of the game has managed to completely stump me, and what's worse, this area is designed to get you through your first remort. No quest completion means massive, massive grinding, on the level of thousands of mobs per level. I'm not suggesting that this area should be completely spoon-fed to you, but even a nudge in the right direction would be nice. Speaking of nudges, players are essentially forbidden from helping each other on quests. Newsflash! if people don't do your quest, then the only use it has is in the padding of your self-worth. You get to sit back and pat yourself on the back and congratulate yourself on how fiendish it all is, while newcomers wander off and others just grind. By no means am I discounting the amount of work that does go into quests, both for those who solve and those who build. But for heaven's sake, the occasional hint should not be punishable, particularly not if it's delivered privately. For instance, 'It's on the second floor' or 'If you want out, try a window somewhere'. I think hints, if they are vague, should be permitted. I'm taking issue with this, and writing a review, to warn people about this mud. It's deep, it's full of mobs, it has hundreds of quests, but if you can't get a foot in the door then you'll be killing thousands of mobs just to get a single level. I wish you luck, because this mud sure as heck wasn't for me.
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