Amazing mud... Well coded, n not just smooth n pleasing for the eyes (also they have blind support for an even easier on the eyes {?fingers?} approach) but also complex enough to not get bored with n simple enough to not get lost in too many options... Large active player base, many active imps/builders/immortals, n they are actually helpful - even the players... Well designed crafting/modifications, mob creation, and abilities... An excellent help library and skill tree work-up, both on the web-site and in-game... Awesome area based quests to help with leveling, some more complex n riddle-like than others for those that truly enjoy puzzles (I tend to just get angry n ask for help, but that's just me...). Just an all-round well thought out and implemented design... Its a familiar and yet different mud...
At first I thought the multi-classing required idea seemed weird but once I got into it the diversity became clear... basically you are defined by your primary and secondary classes but eventually you will have levels in every class... and while no race choices and only 5 class choices (soon to be 6 when druid is implemented) may seem very limited to some (myself included) but skill choices, class order, and play-style actually lead to diverse characters...
While this mud may not be for everyone, as it caters to the long-term, its my new favorite mud...
I'm looking forward to the PK aspects because from what I've seen its skill that sets people apart and not unique r hard to find gear like most PK muds out there... but don't take my word for it check it out for yourself...
alteraeon.com 3000 www.alteraeon.com
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