I first got into mud's after finding one that was themed to a favorite series of novels back in 2009. I was not satisfied with the limitations on character types so i started checking into other muds. The next one i tried had syntax heavy quests and level caps unless you did this and that and only 1 character allowed. I kept poking in here and there until I found Retromud. Here, a player has race and guild combinations that would require a mathmatician to figure out the number. 63 different races and 19 guilds to choose from when making a new character. After 20 levels in a players starting guild they can choose secondary and tertiary guild pathings depending on what that player wants their character to be. The game is very finely balanced and if a balancing issue is discovered, fixes are made. Player equipment is 'threaded' to that character so storing equipment between boot is not necessary unless you want more than your character can carry ;). Characters use a combination of experience points and gold to train skills and study spells so character advancement is more a matter of what the player does than what higher leveled players one travels with do. The difference in levels between party members affects the exp division between party members as well. This balances out power leveling and in my opinion, gives greater satisfaction when you reach the higher levels. With all the different race and guild combinations, one may after playing a bit, want to try a different character but not want to start completely over. The Druid guild members have the ability to reincarnate a player. After dropping off equipment in safe spot and banking gold, a person can go off someplace to die spectacularly and have the druid can invoke the reincarnation spell. The player can then pick whichever new race and guild they want with only a minor tax on experience points. The player with their new body and career can then go pick up their stuff and play in their new role. The volunteer staff are very fair and are always at work making new places to explore and fine tuning the mud. New races occasionally pop up as well as new secondary guilds. As far as muds go, I do not think there is one better.
Daemian
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