Once upon a time there was this southern-born merchant. She traveled far and wide and gained clients from many walks of life, earned wealth and prestige and a reputation for, not only skill at her craft but, having a soft spot for mutants of all kinds. She adopted a female mutant with Lirathu skin who would blister under Suk-Krath and would grow to follow in her footsteps. She fancied herself a Provider of Pleasure.
That is how one of my characters started, that was her background and she ended very far from where she started. I had another who's mother was a wee bit psychotic and raised her (very flawed) daughter to believe she was meant to be the Highlord Tektolnes' bride. I've played a grubby little street urchin who was such an annoyance?she was thrown in a trough by a Lady Templar. A spy, an assassin, a social climber, a mousy slave, a bubbly half-giant... I've played them all... and you can too.
Armageddon affords you unlimited imagination, the ability to delve into the darkest recesses of your mind, into the nicest, most hopeful champion, the seediest, most evil thing lurking. Your alternate you will struggle, it will hate, it will learn, it will crumble. It will work and love and party and stumble. It will be murdered, corrupted, betrayed... and you...? You will like it.
This is the single most in depth roleplaying experience out there. It is a living, breathing, pulsing interaction that cannot be attained anywhere else. You will attempt to weave a story and find that other characters you didn't plan on end up adding their tale to yours in a way you cannot control. You will be part of a rich history that has been documented from its beginning. You will not be able to escape Armageddon's lure.
Give it a month, I guarantee you will be?addicted too. Trust me, I know, it's been an 11 year courtship that's still as sweet as the first time it entangled me in its web.
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