I've been playing this game for years. Probably far too many than are good for me, really. I've seen it grow, and I've seen an entirely new staff come on. For the modern gamer, this game would be great. It's full of kids, lolling out of character at everything they do in character, for the world to see. The staff doesn't have time to take care of its game, and only two of the five active staff, administrators included, do any coding.
This would be fine. But the world is not big, the game is not complete, as other reviews would seem to suggest. Two major guilds in a storyline that is completely nonexistent have yet to be implemented. They are, at best, in conception phase. Some guilds are completely lacking in any form of roleplay, even under staff leadership, it is highly doubtful they will be getting any form of guild roleplay rejuvenation anytime soon.
While some guilds are nothing more than borg centers for those who would want to be a rogue with a guild channel, other guilds are so out of control their leadership has no control over the goings-on in their guild. Considering these tend to be religious guilds, it makes their religious system look like a total and complete farce.
Through all the bad, there is SOME good to be found in newworlds. Some quests can be unique and entertaining, but only repeatable if you want to kill off your character, which has, at higher levels, extreme consequences.
The game accepts donations, in return for tokens, which can be used to either buy levels, or special items that vary from vanity objects to personalized weapons and armor. These are offered at a ridiculous price, as nothing worth even considering buying is under seventy dollars, and so the playerbase tends to donate just to earn their levels, a good way to rob the significance of those of us who took the time to do it the old fashioned way.
In all, nowadays, I would give Newworlds Ateraan one and a half stars, simply for the lack of guild support from staff and ooc bias staff shows in game.
To elaborate on that previous statement, if character A gets a little out of line out of character with staff, don't ever plan on trying to move up into a leadership role in your guild, as leaders are hand picked by staff and administrators, and no amount of positive roleplay will ever undo the negative ooc light that is now cast upon you by the administration.
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