This is the ONLY Shadowrun / Cyberpunk game left for roleplaying. It's similar to guild wars or playing a public session of a console game in that players announce and create their own missions/plots/games and submit them. If this is your thing you'll have a lot of fun. If you are looking for character development and seeing your background activated by mysterious NPCs, good luck. Public RP boils down to meeting new people and bar rp, again fun if you like it. It is very easy to get approved and the sheets tend to be on the twinkier side.
Coding seems good but I am not a computer coder. Rules are 3rd edition, but the emphasis is on combat, sheet tweaking, and less on the other 'roles' in Shadowrun: Decking, rigging, etc.
There are a lot of great tools waiting to be used, but overall is you are someone wishing to participate in staff driven story arcs, plots, etc you will be waiting a very very very long time. This could change, but as of 2011 Denver is essentially table top for missions run by players with an adjunct grid for public role playing. There is little connecting the two 'worlds'.
If you want to play Shadowrun here this is a great place. You can play this game within player plots almost any way you wish. The problem is when there's no unified vision at all on the contextual game you end up with a sort of Disneyland filled with superhero powered player characters with a cyberpunk veneer. Perhaps with a larger staff willing to drive and write and interact more with players and the games theme this will change.
Having said that, I love playing Shadowrun Denver- I just wish it was more or owned what it really is: Table Top Meet Ups.
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