First off, a lot of changes have happened in sloth over the years. I have been playing it for over 8 years, and in 2009 became an immortal.
Most recent changes... you have 8 classes to chose from at the start. Mage, Cleric, Warrior, Thief are the older classes, and Bard, Druid, Necromancer, and monk are the new classes, each with its special skills and spells. If you want good regen chose druid as your second class if it is not your prime class. Once you have reached 4x40 you gain a 9th class Avatar which you may level into even if you have not leveled the other 4 classes. You do not lose these classes, instead you keep them and can still level them to gain their abilities until you finally, after work and dedication, reach 9.40 which is the highest you can gain without becoming immortal.
Besides the classes, you can complete autoquests (AQs) for coins, experience, equipment, potions, drachma and more. The drachma you can use to purchase items from special stores, and access to a regen room. And then you have the area openers, and occasional quests ran by the immortal staff from time to time.
As a newbie if you chose newbatia as your home. You may stay on that continent to learn the commands, how to group, how to cycle eq, level, do quests, and when you feel you are ready to leave the continent you just level your prime class past level 20 and join the rest of the realm in the search for coins, experience, and equipment just to name a few. If you have any questions do not be afraid to ask, someone is always willing to help you out if they are available.
Chat Commands: Gos - gossip gt - grouptell ct - channel tell tell - self explanatory (personal tell between players).
When you reach at least level 3 you are able to toggle channels on, type help commands for a list of commands you can use, help socials and so on. To join a channel type channel list and then channel join and the channel name you would like to join. Channels are sort of a safety. When you die and disconnect/reconnect, others in the channel can vision you and see where you are and if you have lost connections or if you are dead and if you are near, they may be able to help or get someone to help you. Also, you may use these to chat with others in the channel.
Clans - ask a member of the clan you wish to be in and they will let you know who to talk to if they are not the leader, or officer in the clan. Also, there is a list of these on the sloth website. to join a clan you must express interest, and have the fee to get in or at least a sponsor to pay your fee, depending on the clan they may vote on your application others may just let you in when you ask.
And much. much more... you have to see it yourself, spend more than one day, if you die just reconnect and try again, ask for help, get into a group, don't give up just because you die a lot, we have all been there, we know what it is like to start fresh, and most of us will help you until we feel you are able to play without the training wheels so to say. Hope to see you there!
Ok, as for my experience with this mud. Like I said I have played for several years. I have had my ups and downs like everyone else, dislikes, likes. I have played several of the classes, and always end up being a Mage or a Bard what I am most comfortable with I guess. I am a follower more than a leader so I love grouping with others. Also I am very social and talk a lot!
I have been in 2 clans over the years, Dragonsworn in previous versions, and Legends presently. I have always got the help I have requested, and even though I have played other muds I have always returned to sloth. It is worth trying out. If you are used to easy muds this one will seem hard until you get the hang of it.
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