I began playing this mud 8? years ago. Originally it was because the mud I originated from was full of drama and had a low Player base so sides were chosen and the mud I started on was falling. I searched for a mud that was challenging but fun , focused on gameplay and had things to do I found two: a mud that has died and this gem. Of the two games, Kingdom of the Lost amazed me, I began and started plowing through the original newbie zone I rolled a rakshasa(a lycan type race) and out of the gate the moon rose and I was transformed, claws burst out damage was enhanced I felt like a god(at the time). Just as I was clearing mobs, gaining xp, random mods were popping giving me tokens , restoring me , changing my quest tokens around....the transformation wore off and I got owned. The players on the mud are addicted, they have been around anywhere from a couple to 10 years and are more then helpful at times.
Kingdom of the Lost has an amazing but smaller group of players now, it puzzles me.
Races/resists: Kingdom of the Lost has a wide variety of original and more traditional races, but they all evolve through stat max which you cannot train it must be gained through xp gain. There are Three stages to each race , This latest character I am playing was a lizardman evolved to a dragonkin and obtained the secret dragon transform into a dracolich, there are also other secret races such as ghost vampire skeleton and I believe its shadow elf. By obtaining these you have no distinct advantage other then different resists to certain types of damage. All of the races have different resists , some high some low and with gear or runestones can come to a point where that damage type does not hurt you.
Classes/skills/stats: Each class chosen has 4 tiers and every time you tier you have 2 choices to branch to the next class. Every skill is trained on use after a few trains, all stats are gained from combat or doing something that stat influences, example: grouping fleeing leading casting and such.
Fun: Runestones to tattoo into your body 10 slots some class restricted, enhanced drops enhanced damage more attacks flying increased drops so on so forth. Custom armor/weapons combining all kingdoms quest tokens into one piece of custom armor to raise certain resists you have weakness too..addicting. Gems and moxes to put into your gear adding shield and weapon flags. Legendary mobs with a chance to drop legendary stones which you imprint into your armor , they gain levels do things passive, defensively , aggressively and talk to you.
In all the return I have had to this game has been wonderful, I have been welcomed back and I have never seen a mud with such original concepts and beauty when it comes to coloring areas or balancing stats and would advise anyone seeking a challenge, or looking for a community to check this out and see for yourselves.
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