Flexible Survival is an adult themed game of transformation that is still in the beta testing phase. As such, it isn't as large or as functional as other muds but progress on the game is being made every day. You'll often see the head administrator/programmer Nuku declaring a new area or the arrival of a new monster within the game world.
The game is set in a post apocalyptic world where a nanite virus is mutating people into animalistic monsters driven by primal desire. Players take on the role of a survivor, and employee of the Zephyr corporation, the company behind the outbreak.
So far there isn't that many quests or areas to explore. At the time of this posting I think there's the Zephyr HQ, the city, the farm, the mall, the sewers, the toy factory, and the zoo making a total of 7. Each area (except Zephyr HQ which is a safe zone) is populated by different creatures and are intended for different levels of players.
Which brings me to what makes this mud unique. The infections. Every monster, and most players, are infected with a disease which causes severe mutations. Whenever fighting monsters, players are sometimes infected and parts of them mutate to match their new infection. Different mutations give different powers, for example, having the tail of a skunk gives you the area attack, Skunk Spray.
Players get stronger by spending xp and free creds to level up their character, master a power which prevents it from being lost even if its associated part is, and upgrade the powers they mastered making them even stronger. This gives a unique feel to character progression and ensures that no two characters are exactly the same.
XP can be gained in two ways. The first is obviously battle. The second is by actively engaging in RP with other players. So even while sitting in the infirmary waiting for your health to tick back up you can still be gaining that all important XP.
Excess XP(if there is such a thing) can also be traded for Free Credits, the currency of the game, or resources that are consumed whenever the player uses an item like a medkit or chain sword.
Aside from powers and equipment, characters can also gain access to perks which help tailor the game to their specific tastes, for instance one could get 'Ultimate Infection Resistance' making them immune to further infection and basically locking their character's appearance and mutant powers as they are, or get 'Male Preferred' Which insures their character will always be male.
As mentioned before, this is an adult game, with adult interactions. Being defeated in combat comes with a nice, descriptive event detailing just how your character was violated before being sent back to the infirmary. Players can, and most likely will be impregnated during their travels, either by another frisky player or by one of the feral monsters in the city. Once born, a player's child can help in combat.
While still unfinished and a little confusing to get into, the game is remarkably enjoyable and fairly unique, though most of the fun comes from IC interactions with other players...but really, isn't that what multiplayer games are about?
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