To start with, I'm going to explain the way a Buffy MUD experience would be. First, character creation may seem quick at first, but once you get into the chargen area you realize this MUD has a lot of customization, and your description could be well written, very long, or very short.
Then you will leave the area and find yourself on the grid. The first thing that will be introduced to you is your NPC nemesis. For some players, this has been the reason they had left, but for me, the NPC nemesis is a good distracting and they are customizable enough for you to add flavor to your character, and behind the scenes showdowns that you can post as fiction on the forums. You'll also get an NPC guide, who you can also customize, who's main function is to alert you when your nemesis is doing something against you.
The grid is fairly small in comparison to most MUDs, as stated in many of the past reviews, but at the same time, it's enclosed enough that it's easy to find RP, and extensive enough where an individual can hide themselves so they can plot or get experience without being bothered too much.
Combat is automated fluidly, and certainly looks nice, though it can be a bit spammy. Donating money will give you access to customized attacks that you can make look as good as you would like. Styles run the paper/scissors/rock code mentioned in past reviews, and an intelligent player can get by, but the name of the styles are rather useless and no one has ever made an effort to RP the style names out. The magic system is brilliant, but limited, though playing a magic character can be rewarding. Most everyone in the game starts off mastering a dozen different martial art styles, which is sort of odd, but styles again are usually dismissed as something to make fighting more tactical, something I think is more of a player issue then an immortal one. Demon attributes are extensively customizable and fun, and I really enjoy it.
Many of the complaints I've noticed in the reviews are of the immortals having mortal characters. Nowadays, however, I've not seen evidence of an significant immortal interference in player plots as of late, and if the immortals do have mortal characters, they rarely make things less interesting for me, and if they do, it may be to challenge players. In fact, I wish the staff was more involved in RP, player Villains are nice, but the Buffy spirit would be captured if there were more one shot Villains then just the guests players run just to test out builds or beat up someone they OOCly don't like.
Yes, I think my biggest issue with Buffy Mud at the moment is the playerbase. While the game allows creative freedom, it would be nice to see some limit to this, at least a limit that fits the BuffyVerse better. I have seen some concepts that would make Joss Whedon weep with shame. The line between good and evil is a very thin one, which sometimes can be interesting but at best involves many 'good' people befriending or dating mass murderers. Good and evil relationships are overdone, and there is a number (albeit small) of players who use the MUD for sexual gratification when there are MUXes out there that are solely for that purpose.
A lot of bad things have been said below regarding the MUD. For this, I'm a little disappointed with many of the players. My reasoning is simple. I've met a lot of good people on this MUD. A lot of nice people, who have became friends that will last me a lifetime. BuffyMud is an adult game, with a very bleak and dark environment, but it will always be on my top MUD list.
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