I have been mudding for nearly two decades now and have multiple alts on many different types of muds. When I show up to a new mud, it's generally a foregone conclusion that I'll know most of the commands and most of the classes. Therefore, I was quite shocked when I logged on to GWII to find that I was a true newbie once more.
Trying to describe this mud is quite difficult since everything on it is totally original. There are no rounds and no rooms. The combat system is completely new, as are the classes which you can rebuild at the drop of a hat. Thus, when I first created and did everything wrong, I was able to simply shift my things around without having to make a new alt. I will admit that it all seemed a bit daunting at first glance, but the help files are good and the players are friendly and always willing to answer questions and offer advice.
The world is made up of two zones: the realm and the nexus. The realm is the safe place where people can hang out and chat and it also contains a small number of areas mainly for unclassed people. The nexus is the dangerous zone where all the cool mobbies, areas, and quests are. Yes, quests on a pkilling mud. Though the realm is safe, the nexus is deadly and you have to constantly watch your back or you'll find your limbs laying at your feet. Also there's no 'best' and 'worst' class. Since you can change things around at whim, the person who you demolished 5 minutes prior might adjust and return the favor. Thus, no one is ever safe.
The Imm running this mud is called Kavir and he is very hands on with the place while remaining utterly laid back. He regularly puts in new features and areas and also has time to chat with players and asks our opinions on where we think the mud should go.
Last, but most certainly not least, this place is made to work with readers for the visually impaired and a good number of the players are. So if you're 'looking' for something out of the ordinary, come check this place out cause it's a lot of fun.
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