Like many of the others here, I'm a returning player, harkening back from the days when an a fellow named Coby ran the game. At some point, he closed the game down, and I'm just now finding out Bad Trip is back.
It's a slightly different mud - new staff, but a lot of older and returning players. Anyone interested in having a look around for old time's sake shouldn't be put off by that. While some things are changing and updating as a new crew settles in, they're keeping to the spirit of old Bad Trip - attitude and the slacker-gamer experience. I've found that despite a lot of new names, things haven't truly changed, they're simply a new face on an old theme.
For those who haven't yet tried Bad Trip; I recommend it as a truly different kind of mudding experience. Certainly there's the standard variety of hack and slash, but knowledge of stock zones is invaluable for the token-hunting that makes up the core of the player experience. It's a gladiator style environment, and all about building up your characters to be the most powerful in the game. No real stat caps, but there's enough balance to the game to keep things relatively fair. Battle it out at your leisure in regular battlefield events, or take the risks of going out into direct PK while you're still building yourself up.
It's all at your leisure with no pressure to immediately go out and be the most hardcore. Most of the fun of the game is learning the ins and outs of the Token system while shooting the breeze with other long term MUD'ders who have been around since the earlier days of these games.
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