I've played quite a few DBZ related muds, and I'm searching for one that feels like a good home for me. I'm going to go through rating them on a scale of 1-10 as a personal record, but possibly as something to guide other people towards the DBZ muds they will like.
Gaining: 10/10 Gaining powerlevel is about as seamless as you can expect. At some point, it does get a little tedious, but with a fair amount of item drops and more than a couple places to gain at wherever you are in powerlevel, this is about as good as it gets. You don't gain too fast or too slow, either... giving you a sense of accomplishment without feeling like you're crawling at a snail's pace.
EQ/Drops: 10/10 EQ is pretty well done, plays an important part, and isn't too dificult to aquire.
Quests: 7/10 Some quests are unnecessarily tedious, others feel broken, and others expect you to guess so specifically as to what's done next that it's more luck than skill. There are a bunch of good quests, but a few bad ones really bring the quest rating down.
RP: 4/10 RP has potential, but there isn't enough info on races. Bios take days (in some cases nearly a week) to get authed, and if you get denied, it's extremely heart wrenching to know that you have to wait another long period of time before you can begin to RP. Getting denied is far too easy, because you're supposed to start off as a trained fighter, but without any special moves or abilities... yet in the case of some races, it's necessary to start off with one (namely tuffles). Not enough information is given about some races for you to successfully create a bio in one try... which points back to a painfully long waiting time. Some notes on the boards tell players to wait for RPP points to be given for some RPs, which suggests they are either short staffed on RP admins, or need to find RP admins who have more time to devote to their jobs on the mud. The RPs themselves, however, look fairly fun and there are plenty of competent players to RP with. The system for RP is probably one of the best I've ever seen, too.
PK: 7/10 PK is odd in DBI. Some races (Bio Droids and Tuffles) need PKs for abilities and/or powerups. You'll find people selling off PKs of their chars for different things, which is actually kind of cool. However, the less popular or new people are going to have a harder time in PK. The powerlevel loss is about right, so it's not devestating, but you still would prefer not to die. Waiting for players that you can actually kill to get your powerups is pretty annoying, and you really won't be getting any other powerups in the meantime, which creates a pretty bad stall time in a couple races since you're going to have to gain 10 times higher to kill people with the same base powerlevel as you who naturally get powerups. Unless you're popular and get people to lay down their lives for your cause. It's not extremely difficult, but there should be some kind of minor extra powerup to help you out, so you don't have to wait for newbies to get on to pick on them.
Overall: 8/10 The mud has some serious potential. The players are great, and the admins seem pretty cool, too. A little more dedication on the part of some admins would bump this up to a 9/10. Building/Coding takes time, but there really isn't an excuse to lag so bad on the RP stuff. It can really frustrate those who love to RP in DBZ style having to wait so very long to be able to. The owner, or the person I assume is the owner, is probably the coolest owner I've seen. Very active and fair, but with a distinct personality. He seems to mostly stay out of the way and let people play or do their jobs (in the case of admins), but isn't afraid to step in if things get out of hand here or there.
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