New Worlds is an excellent mud for those who are looking for roleplay and may be new to such a game. There is not an excessive amount of coding you have to learn in order to roleplay or emote and in fact, the commands and abilities are really easy to catch on to. Being as New Worlds is a custom coded mud, it is not a Diku/Circle mud, you are not constantly spammed with colored prompt lines or with the constant need to eat and drink.
There are two lands that you can start in, the Kingdom which is great for new players as there are guides that will help with tours and questions, and then the Southland which is more difficult and more for the experienced player.
Three religions and a good number of guilds offer a lot of roleplay opportunity and become very engrossing. Politics, justice office, newspaper, devotions.. There are many things that one can do to keep occupied and there are even some restrictions put into place to keep people from borging constantly, encouraging roleplay.
I have to say from personal experience that the best guild I have seen, and a guild I've not seen on any other mud I have played, is the Merchant guild and their southland counterpart, the Trader guild. Unique to New Worlds, these two guilds offer one the ability to use their creativity and social skills to create items, to sell them and to gain levels and experience without ever killing a silly bunny.
Lastly, I would also like to point out that New Worlds is very friendly to blind mudders. The staff can set your character up to allow for a minimum of spam and we do have quite a large base of blind mudders.. and you would never know the difference. :)
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