The Sea of Storms has been an interesting place to spend my mudding life. I started there shortly after my hack n slash days as a mute channeler who got a job as a barkeep and musician at a popular inn in Cairhien. I'd never played a MUD that had a place in its Roleplay enviroment for a unique character that couldn't speak and was also afflicted with the slow approach of insanity [caused from being a Male channeler]
From my mute character I ended up playing several others including: Aes Sedai, Whitecloaks, Tinkers, Craftsmen, Weapon Master, etc. Anything from the books or anything a player can think of to roleplay that is within theme is possible.
The staff was normally helpful when I was a player. I sometimes felt they were holding me back and during my more rebellious years there I did some mild policy violations. Still I learned the staff was just trying to preserve the concept of the MUD and not so much hold me back as guide me down a much more reasonable path.
Eventually I became a staffer myself and got to run some very fun events. Stuff like the borderlands attempting to retake Malkier, Searching for the Horn of Valere, and murder mysteries. Would be just a few of the events that a player can experience on The sea of Storms.
The RP opportunity isn't the only bonus on the sea of storms. The code aspect is also amazingly involved. We have over 200 weapon forms for sword, axe, staff, dagger, spear, ashandarei. With also have over 90 unique weaves for our magic system. This combined with a mostly classless system that is instead replaced with a talents based system allowing for high levels of character customization.
Overall it's been a great 8 years and with my new position as head of PR. I hope to have another great 8 years with new players from the Mudconnect community.
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