I am a current player of AW. I'm also very new to Mud games in general. First, up until I found AW I didn't know what the world of Shadowrun was even like. I had no knowledge of the game. What I found most interesting about AW was that it was a mix of two genres that mesh so well together. On one side you have cyberpunk, high tech weapons, cyberware, bioware, hacking, and all things cutting edge. The other element is the fantasy world that usually only makes sense in the medieval era. AW meshes these two worlds into one, and it works very well. Everything in the thick history of Shadowrun gives this world a very heavy feel.
The world of AW for me is both pleasing for RP savvy players, for those that aren't, and even people new to it. RP is reinforced, but any new player can easily get into the game and have fun.
Item wise, this game is flooded with all kinds of weapons, firearms, blades, and the cyberdeck for those hackers out there.
You can choose to be an Ork that drives a big truck, uses assault rifles, and has respect on the streets for being a one of the best Shadowrunners around. If you always wondered what it would be like to play a mage that apart from flinging spells, and could also snipe a troll dead from a distance, do it here. Be a cybered up runner who has spur implants in his fists, mechanical muscles, almost impossible reflex, and can down a foe with a staff, it's your choice.
This game is the most free form game I've played. It's the only mud I've played and liked so far, and I'm not going anywhere anytime soon. If you want to try something interesting, that has years worth of canon to back it up in-game, with nearly limitless choices of character customization and many races to choose from. Give this one a try, it may quickly become a favorite as it did with me.
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