Imagine a world in which YOU control the destiny. I guess that line is kind of used, eh? Many MUDs claim to be player-controlled, and some do a pretty good job of it, but none like Shattered World. As an example, it is SO player-controlled, that it cannot be played alone. Allow me to give a description of the Greatest Land that Ever Was:
Where to start? Guild, I guess. Guilds have bank accounts, and you have to pay dues. Guilds have relations with other guilds, and some can be more or less powerful than others (Ke'Ting, the thieves guild, usually has the most influence).
How about cults next? Spellpoints don't regenerate in Shattered World, so you have to get magic crystals and sacrifice them for spellpoints. Not with a cult. With a cult, you 'pulverize' them to put points into the cult pool. When you need SP's, you can draw them out of the pool, wherever you are. The point of a cult is to raise its leader to be King or Queen of Sanom City. Which brings me to the next point.
Sanom City is the main city of Shattered World. It is run by a player-elected King or Queen who can do pretty much whatever they want. The admin does hold Supreme Governmental powers to make sure the King/Queen doesn't totally destroy the game, but I never saw them used.
Now to shops. Construction companies exist to allow players to build shops in virtually any city they want. It would be truly possible to gain an economic clinch hold on the world, if one had the money. There is an auction house in Sanom where one can buy anything from a sword to a great business.
Shattered World is truly the greatest MUD of all time. I can guarantee you, that if you drop by, you will not be disappointed. But everyone must drop by! We are the new generation, to revitalize this MUD. If everyone who reads this plays the MUD, I guarantee, it will once again become...
The Greatest Land that Ever Was.
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