I've been playing Stormhunters for a while, and i figured i would throw my two cents in after reading that review left by 'J'.
I've been playing ACK!muds as well as other types (godwars, swrs, circle, etc.), and at no point have I ever been on a mud where the immortals are not only constantly coding and bringing in new concepts and ideas, but actively fixing old bugs to improve the simplicity of gameplay. The typical problem is ACK!mud is messed up to begin with so much of the normal ACK!mud functions such as areas, regen, walking around, casting spells, melee damage, etc.. is almost ALWAYS exactly the same on every ack!mud.
The difference here is it's all been completely rewritten whether with snippets of code or manually. Much of the problems the previous reviewer ('J') had were based on a lot of this new code coming in without being able to anticipate new players who aren't familiar with the old way of doing things reacting to the new code. I can honestly say the biggest problem I had was figuring out the new creation system. As far as getting around, that i kind of learned through exploring and asking players. Now I know my way around pretty much entirely by memory.
In response to Jethro's claim that players are AFK or don't help, I'd have to disagree entirely. Many players do idle AFK, but I don't think i've logged in a year when i was the only active player or immortal online. One of the best things i've found about this MUD is that if as a newbie you ask for help or explain you have a problem with something, the imms will either give you an answer or fix it 9/10 by the next reboot whether it's adding code to make the mud easier for a screenreader (used by blind players) or simply adding a helpfile.
I've found if you want to get the full experience of this mud, you need to play it for around two or three months. Like every other mud out there, you need to put time in to really enjoy yourself. 10/10
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