Dragonball infinity is another DBS clone, but it has had a fair amount of work put into it. It has a few features which set it apart form other clones. The first thing DBS fans would notice is there is no maximum ki limit. Skills in DBS were balanced around a focus/ki ratio, the less focus a move required made it cost more ki to balance it out, however since DBI has removed this limit, 95% of all the skills in the game are completely useless, since the strongest move for the lowest focus is always the move you'll use over and over, since the ki needed VERY quickly becomes irrelevant. Also, the ability Ki Heal which used to take ALL of your Ki to heal someone to full can be used 100 times in a row if you have enough ki.
The vast majority of quests in the game (the quest to obtain Instant Transmission comes to mind) are the most horribly designed and coded quests I have ever seen. I do like the attempt to actually add quests for the players to do, but most of them are colossal wastes of time. Androids are required to do multiple quests to obtain their powerup chips, however the quests are buggy and not even worth the hassle to do, but nobody has bothered to fix them yet. Essentially, the quests are a gimmick added to say they have quests in the game.
The game is fun for a while. The gaining formula from DBS was cut in half, so your gains decrease every 1.5x a mobs PL as opposed to every 2x, which in itself isnt a bad thing. The gaining is slower but its the same for everyone, so it just means you dont hit the trillions as quick. The problem with this is, all the old DBS gaining areas STILL have not been updated for this modified formula. This mud stops gaining you PL at 5x a mobs PL, but all the areas still have mobs that increase in increments of 10x, meaning you actually can only use the area for half the gaining you need, which becomes very frustrating. There are several all new areas, however, and if you eventually learn your way around the mud for most PLs you can still compensate for this.
There is a problem with some races, however, since Bio-androids for instance gain half their PL during the fight and the other half upon the death of the opponent (absorbing them through the tail like cell), once you are stronger than the strongest mobs in the game (about 15t-20t are the mobs PLs) you hit a brick wall and can never gain faster. Sparring is typically the way you gain at these PLs which Bio-androids only get half gains from, since they do not kill their opponent. This means that no matter how hard you try, without paying people a substantial amount of gold daily to let you spar them, you will quickly be passed by any other race.
The single biggest problem I have with this mud (is surprisingly not the owner) but the 'quest help' system. The quest help system means that you are NEVER allowed to help anyone with quests. Ever. If someone gets stuck on a quest (which I would find out half the time later was due to a bug anyway) the players and immortals are required by policy to NOT help you and completely ignore you. Not only this, but you are not allowed to tell where ANY item in the game drops, or essentially help players with anything at all. No, I'm not kidding. The only time you can help players is typically with syntax questions like 'how do I train charge L2?'. This system makes the mud extremely difficult to learn, and adds an atmosphere of hostility and indifference that just isn't fun.
I mentioned earlier I did not care for the owner/head immortal of the mud. Here is the reason. Multiple times I have come across bugs in the mud. The first time I was trying to find my way to a certain planet in the spaceships, and could not find the right system. I kept asking where it was and several players, including the owner, Rendo, proceeded to just laugh at me and mock me for being an idiot unable to find something so easy. Well it turns out that the system I was looking for had accidently been deleted from the system list, so there was no way to find it if you didn't already know what it was. I never received an apology, but it was fixed. The second incident I noticed while gaining my bio-android. My gains seemed HIGHER than normal, and in contrast to what most players would do, I reported it to Rendo. Rendo sort of blew me off the first time, so I waited until I had his full attention and said to him 'Your new gains are randomly increasing by up to 300%'. His response was 'Tail stab gains have been increased by 25%. expletive you.' Ask him to show you the logs. You'd laugh at the exchange. So I took his advice and didn't tell him anything from that point on. Eventually I figured how his bug worked (poor coding, essentially) and started using it to gain way too much PL way too fast. I would have felt bad exploiting a bug, if I hadn't already told Rendo multiple times it existed and had him tell me to 'expletive off' for being honest. Once he found out he wasted no time helling me, waiting for me to log on, then banning me. I feel like I should care more, but unfortunately the mud had become stale to me, since I couldn't really gain any more PL until that bug appeared, making the game more interesting for a short amount of time. So I guess I should thank you Rendo. Prevented me from wasting more time on your poorly run mud =)
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