When they say they're in it for the roleplay, they mean it. And do they deliever and deliever well. It is refreshing to break away from the new-age rpg's (read : woot, dewdz, leet lewtzor) and go back to the roots of how rpg is done.
My experience with MUD's started back on AOL with a very popular MUD that still exists in the form of Pay to Play. From there I moved on to UO and then to EQ. Each jump I made... roleplay suffered more and more again. Finally it became find the next mob with loot.
Forgotten Kingdoms gives the thrill of online play and interaction that remains traditional to the aspects of DnD and to Forgotten Realms. The stories and the players that create them are engrossing and quite compelling.
One of the greatest elements I find is the lore of the realms and gods they have incorporated into Forgotten Kingdoms. You feel as if you are a deep part of the evolving plots in reference to the gods. But in turn, I have found the gods and faith system to be the only problem I've had to this MUD.
To follow a certain faith and receive it's benefits (and restrictions) you must become familiar with it, interact with other members of the faith, and eventually meet with the Faith Manager of the faith. Unfortunately, between 2 different characters... I have yet to have either make their way into a faith. Perhaps this is isolated to these two characters, but it would seem that each Faith Manager of the the ones I wish to follow show up maybe once a month at best. Again, this may just be me, but this system restricts... especially clerics / priests as they are unable to learn further spells until they find a faith.
Would I recommend this MUD? Without question. The roleplaying, the effort that everyone puts into it, and the interaction you can find anytime during the day is astounding. Is this MUD perfect? No... but I'd definitely give it 9 out of 10.
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